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REMORT PATH / Support · Control

Bard

The harmony is more than any one voice.

The way of the Bard.

Give your companions a rhythm to fight to. Songs, instruments, and battle harmonies make the whole party more than the sum of its parts.

Carry an instrument. SING gives you instant songs; PLAY sustains combat harmonies. Conservatory trials open additional simultaneous harmonies.

GO A LITTLE DEEPER

Skills, spells & class features.

A quick description first.
Open an entry for the full player-help text.

LV 1influenceCharms a shopkeeper into offering lower prices on goods.SKILLS

PLAYER HELP · influence

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Help Tag      : influence
Help Keywords : "INFLUENCE", INFLUENCE, influence
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INFLUENCE

Level:     B1
Cost:      none (command)

Bards possess silver-tongued charm and courtly diplomacy. Using Influence on a
shopkeeper flatters the merchant into offering lower prices when you purchase
goods from their shop.

Influence applies only to buying items and cannot be used to raise the sale
price of items you sell to a merchant. Purchase discounts never reduce an
item's price below its base value.

Usage: influence <shopkeeper>

Details:
Your skill proficiency, level, and Charisma determine your chance of success
and how long the shopkeeper's favor lasts.

See also: BARD


Class abbreviations: HELP CLASS CODES.
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LV 3know historyRecalls a monster's lore to reveal its forged equipment drops.SKILLS

PLAYER HELP · know history

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Help Tag      : know_history
Help Keywords : "KNOW HISTORY", KNOWHISTORY, knowhistory, know history
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KNOW HISTORY

Level:     B3
Cost:      none (command)

The bard communes musically with a monster in the room, reading the echoes of
its past to appraise whether it carries forged equipment, the quality bracket
of the gear it holds, and its exact drop chance. To examine the statistics and
harmony tier of an item in your inventory, use the INSPECT command.

Usage: knowhistory <monster>

See also: BARD, FORGE, INSPECT


Class abbreviations: HELP CLASS CODES.
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LV 10blockDeflects an incoming melee attack with your shield.SKILLS

PLAYER HELP · block

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Help Tag      : block
Help Keywords : BLOCK, block
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BLOCK

Level:     W13, P17, A17, Mk16, B10
Cost:      none

Raises your shield in combat to deflect an incoming melee attack from your
opponent. When a block succeeds, you completely turn aside a single incoming
physical strike from that enemy. Subsequent strikes in the same round are not
blocked.

You must be wearing a shield in your shield slot to block. Warriors must also
be in Defensive Stance, and a successful block opens a brief three-round
window for a Warrior to counter-attack with the Parry skill.

Usage: block [<target>]

Details:
Your Strength, skill proficiency, and level relative to your opponent
determine your chance to block.

See also: PARRY, "SHIELD BASH", STANCE, BARD

Class abbreviations: HELP CLASS CODES.
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LV 8harmonyUnlocks the ability to play a combat harmony through the Conservatory trial.SKILLS

PLAYER HELP · harmony

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Help Tag      : harmony
Help Keywords : HARMONY, HARMONIES, "SILVER HARMONY", "GOLDEN HARMONY", harmony, harmonies
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HARMONY / SILVER HARMONY / GOLDEN HARMONY

Harmonies are a battle-only feature of the bard class in which a bard plays a
continuous musical performance on an equipped instrument during combat using
the PLAY command. Unlike sung songs, which produce an immediate one-time
effect, a harmony remains active round after round while the bard fights,
pulsing at each combat round or reacting dynamically to enemy attacks and
spells while consuming mana over time.

Active harmonies end automatically when combat concludes or if your mana runs
out. To end one or all active harmonies mid-fight with zero lag, use the STOP
(or END) command with the song's short prompt tag, its name, or 'all' (see
HELP PLAY and HELP STOP):
  stop <tag>        (e.g., stop ill, stop ls, stop ps, stop slo, stop hr)
  stop <song name>  (e.g., stop illusion, stop lifesong, stop slow)
  stop all          (silences all currently playing harmonies)

THE THREE CONSERVATORY HARMONY TRIALS:
To weave combat harmonies outside the Conservatory, a Bard must prove their
mastery in the solo Harmony Trials (north of The Hall of Harmonies in the
Bardic Conservatory, reachable via the Bardic Guild portal):
  1. Harmony (Level 8):         Complete the Trial of the First Chord (Bronze
                                Portal) to unlock 1 active combat harmony.
  2. Silver Harmony (Level 18): Complete the Trial of Counterpoint (Silver
                                Portal) to unlock 2 concurrent harmonies.
  3. Golden Harmony (Level 24): Complete the Trial of the Grand Symphony
                                (Golden Portal) to unlock 3 harmonies.

View help bardtrials for more information.

HARMONY TIERS & INSTRUMENT UPGRADES:
Outside the Trials, your maximum concurrent harmonies is the lower of your
unlocked Harmony Mastery and your equipped instrument's tier:
  Tier 0 (Standard):       Allows 1 played harmony at a time.
  Tier 1 (Silver Harmony): Allows 2 played harmonies concurrently.
  Tier 2 (Golden Harmony): Allows 3 played harmonies concurrently.

Instruments rolled in the forge or dropped by epic bosses may naturally
possess Silver or Golden Harmony. Additionally, you may visit Maestro Orpheon,
the Master Musicsmith in his Atelier (east of the Hall of Harmonies in the
Bardic Conservatory, room 4701) with harmony varnishes to upgrade your
instruments:
  upgrade <instrument>
  - Standard to Silver: Base Instrument + Silver Varnish + 5,000,000 gold
  - Silver to Golden:   Silver Instrument + Gold Varnish + 10,000,000 gold

PROMPT DISPLAY & TOGGLE:
Active harmonies appear separated by musical note glyphs at the end of your
combat prompt, and can be toggled at any time with the HARMONY command:
  1 Active Harmony:    ♫ GI ♫
  2 Active Harmonies:  ♫ GI ♫ HR ♫
  3 Active Harmonies:  ♫ GI ♫ HR ♫ CM ♫

Usage: harmony on   - Enables harmony display in your prompt (default)
       harmony off  - Disables harmony display in your prompt

See also: BARD, BARDTRIALS, PLAY, STOP, INSTRUMENT, PROMPT

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LV 18silver harmonyUnlocks the ability to play two harmonies at once through the Conservatory trial.SKILLS

PLAYER HELP · silver harmony

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Help Tag      : harmony
Help Keywords : HARMONY, HARMONIES, "SILVER HARMONY", "GOLDEN HARMONY", harmony, harmonies
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HARMONY / SILVER HARMONY / GOLDEN HARMONY

Harmonies are a battle-only feature of the bard class in which a bard plays a
continuous musical performance on an equipped instrument during combat using
the PLAY command. Unlike sung songs, which produce an immediate one-time
effect, a harmony remains active round after round while the bard fights,
pulsing at each combat round or reacting dynamically to enemy attacks and
spells while consuming mana over time.

Active harmonies end automatically when combat concludes or if your mana runs
out. To end one or all active harmonies mid-fight with zero lag, use the STOP
(or END) command with the song's short prompt tag, its name, or 'all' (see
HELP PLAY and HELP STOP):
  stop <tag>        (e.g., stop ill, stop ls, stop ps, stop slo, stop hr)
  stop <song name>  (e.g., stop illusion, stop lifesong, stop slow)
  stop all          (silences all currently playing harmonies)

THE THREE CONSERVATORY HARMONY TRIALS:
To weave combat harmonies outside the Conservatory, a Bard must prove their
mastery in the solo Harmony Trials (north of The Hall of Harmonies in the
Bardic Conservatory, reachable via the Bardic Guild portal):
  1. Harmony (Level 8):         Complete the Trial of the First Chord (Bronze
                                Portal) to unlock 1 active combat harmony.
  2. Silver Harmony (Level 18): Complete the Trial of Counterpoint (Silver
                                Portal) to unlock 2 concurrent harmonies.
  3. Golden Harmony (Level 24): Complete the Trial of the Grand Symphony
                                (Golden Portal) to unlock 3 harmonies.

View help bardtrials for more information.

HARMONY TIERS & INSTRUMENT UPGRADES:
Outside the Trials, your maximum concurrent harmonies is the lower of your
unlocked Harmony Mastery and your equipped instrument's tier:
  Tier 0 (Standard):       Allows 1 played harmony at a time.
  Tier 1 (Silver Harmony): Allows 2 played harmonies concurrently.
  Tier 2 (Golden Harmony): Allows 3 played harmonies concurrently.

Instruments rolled in the forge or dropped by epic bosses may naturally
possess Silver or Golden Harmony. Additionally, you may visit Maestro Orpheon,
the Master Musicsmith in his Atelier (east of the Hall of Harmonies in the
Bardic Conservatory, room 4701) with harmony varnishes to upgrade your
instruments:
  upgrade <instrument>
  - Standard to Silver: Base Instrument + Silver Varnish + 5,000,000 gold
  - Silver to Golden:   Silver Instrument + Gold Varnish + 10,000,000 gold

PROMPT DISPLAY & TOGGLE:
Active harmonies appear separated by musical note glyphs at the end of your
combat prompt, and can be toggled at any time with the HARMONY command:
  1 Active Harmony:    ♫ GI ♫
  2 Active Harmonies:  ♫ GI ♫ HR ♫
  3 Active Harmonies:  ♫ GI ♫ HR ♫ CM ♫

Usage: harmony on   - Enables harmony display in your prompt (default)
       harmony off  - Disables harmony display in your prompt

See also: BARD, BARDTRIALS, PLAY, STOP, INSTRUMENT, PROMPT

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LV 24golden harmonyUnlocks the ability to play three harmonies at once through the Conservatory trial.SKILLS

PLAYER HELP · golden harmony

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Help Tag      : harmony
Help Keywords : HARMONY, HARMONIES, "SILVER HARMONY", "GOLDEN HARMONY", harmony, harmonies
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HARMONY / SILVER HARMONY / GOLDEN HARMONY

Harmonies are a battle-only feature of the bard class in which a bard plays a
continuous musical performance on an equipped instrument during combat using
the PLAY command. Unlike sung songs, which produce an immediate one-time
effect, a harmony remains active round after round while the bard fights,
pulsing at each combat round or reacting dynamically to enemy attacks and
spells while consuming mana over time.

Active harmonies end automatically when combat concludes or if your mana runs
out. To end one or all active harmonies mid-fight with zero lag, use the STOP
(or END) command with the song's short prompt tag, its name, or 'all' (see
HELP PLAY and HELP STOP):
  stop <tag>        (e.g., stop ill, stop ls, stop ps, stop slo, stop hr)
  stop <song name>  (e.g., stop illusion, stop lifesong, stop slow)
  stop all          (silences all currently playing harmonies)

THE THREE CONSERVATORY HARMONY TRIALS:
To weave combat harmonies outside the Conservatory, a Bard must prove their
mastery in the solo Harmony Trials (north of The Hall of Harmonies in the
Bardic Conservatory, reachable via the Bardic Guild portal):
  1. Harmony (Level 8):         Complete the Trial of the First Chord (Bronze
                                Portal) to unlock 1 active combat harmony.
  2. Silver Harmony (Level 18): Complete the Trial of Counterpoint (Silver
                                Portal) to unlock 2 concurrent harmonies.
  3. Golden Harmony (Level 24): Complete the Trial of the Grand Symphony
                                (Golden Portal) to unlock 3 harmonies.

View help bardtrials for more information.

HARMONY TIERS & INSTRUMENT UPGRADES:
Outside the Trials, your maximum concurrent harmonies is the lower of your
unlocked Harmony Mastery and your equipped instrument's tier:
  Tier 0 (Standard):       Allows 1 played harmony at a time.
  Tier 1 (Silver Harmony): Allows 2 played harmonies concurrently.
  Tier 2 (Golden Harmony): Allows 3 played harmonies concurrently.

Instruments rolled in the forge or dropped by epic bosses may naturally
possess Silver or Golden Harmony. Additionally, you may visit Maestro Orpheon,
the Master Musicsmith in his Atelier (east of the Hall of Harmonies in the
Bardic Conservatory, room 4701) with harmony varnishes to upgrade your
instruments:
  upgrade <instrument>
  - Standard to Silver: Base Instrument + Silver Varnish + 5,000,000 gold
  - Silver to Golden:   Silver Instrument + Gold Varnish + 10,000,000 gold

PROMPT DISPLAY & TOGGLE:
Active harmonies appear separated by musical note glyphs at the end of your
combat prompt, and can be toggled at any time with the HARMONY command:
  1 Active Harmony:    ♫ GI ♫
  2 Active Harmonies:  ♫ GI ♫ HR ♫
  3 Active Harmonies:  ♫ GI ♫ HR ♫ CM ♫

Usage: harmony on   - Enables harmony display in your prompt (default)
       harmony off  - Disables harmony display in your prompt

See also: BARD, BARDTRIALS, PLAY, STOP, INSTRUMENT, PROMPT

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LV 1blurDistorts a player's form, lowering their armor class.SONGS OF SUPPORT & UTILITY (SING)

PLAYER HELP · blur

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Help Tag      : blur
Help Keywords : "BLUR", BLUR, blur
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BLUR

Level:     B1
Cost:      10 Mana (M)

Weaves a shifting veil of optical and acoustic distortion around yourself or
another player in the room. The blurred outline makes the recipient harder to
strike in combat, lowering their armor class by 20 points (-20 AC).

Usage: sing 'blur' <player>

Details:
Duration increases with the bard's level. Blur stacks fully with the Armor
spell for a combined benefit of -40 AC.

See also: BARD, SING, ARMOR, "MIRROR IMAGE"


Class abbreviations: HELP CLASS CODES.
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LV 4create lightConjures a glowing ball of light into your inventory.SONGS OF SUPPORT & UTILITY (SING)

PLAYER HELP · create light

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Help Tag      : create_light
Help Keywords : "CREATE LIGHT", "LIGHT", LIGHT, create light, light
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CREATE LIGHT

Level:     B4
Cost:      10 Mana (M)

Sings a warm, luminous sphere of magical light into existence directly inside
your inventory, ready to be held to illuminate dark caverns and dungeons.

Usage: sing 'create light'
       sing 'light'

See also: BARD, SING


Class abbreviations: HELP CLASS CODES.
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LV 4inspireInspires a player before battle, raising their hitroll and damroll.SONGS OF SUPPORT & UTILITY (SING)

PLAYER HELP · inspire

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Help Tag      : inspire
Help Keywords : "INSPIRE", INSPIRE, inspire
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INSPIRE

Level:     B4
Cost:      20 Mana (M)

An uplifting battle anthem sung before combat for yourself or another player
in the room. Fills the recipient with martial resolve, raising both their
hitroll and damroll by +1 to +5.

Usage: sing 'inspire' <player>

Details:
Bonus and duration scale with the bard's level and Charisma. Does not stack
with itself or Group Inspire.

See also: BARD, SING, "GROUP INSPIRE"


Class abbreviations: HELP CLASS CODES.
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LV 5flyGrants a player magical flight over water and rough terrain.SONGS OF SUPPORT & UTILITY (SING)

PLAYER HELP · fly

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Help Tag      : fly
Help Keywords : "FLY", FLY, fly
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FLY

Level:     B5
Cost:      15 Mana (M)

An uplifting melody that lifts yourself or another player in the room into the
air, allowing the recipient to fly effortlessly over rough terrain and cross
open water without needing a boat.

Usage: sing 'fly' <player>

Details:
Duration scales with the bard's level and Charisma.

See also: BARD, SING


Class abbreviations: HELP CLASS CODES.
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LV 14mirror imageSurrounds you with illusory doubles that absorb incoming attacks.SONGS OF SUPPORT & UTILITY (SING)

PLAYER HELP · mirror image

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Help Tag      : mirror_image
Help Keywords : "MIRROR IMAGE", MIRROR, mirror image, mirror
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MIRROR IMAGE

Level:     B14
Cost:      35 Mana (M)

Surrounds the bard with shifting, illusory duplicates out of combat. When
enemies swing at you in melee, they strike one of your mirror images instead
of you, causing that image to vanish harmlessly until none remain. While
protected by Mirror Image, you can also sing Confusion freely during combat.

Usage: sing 'mirror image'

Details:
The number of images conjured (up to 8) and the duration of the spell scale
with the bard's level.

See also: BARD, SING, BLUR, CONFUSION


Class abbreviations: HELP CLASS CODES.
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LV 25resonanceChannels your remaining mana into a protective hit point barrier around a group member.SONGS OF SUPPORT & UTILITY (SING)

PLAYER HELP · resonance

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Help Tag      : resonance
Help Keywords : RESONANCE, resonance
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RESONANCE

Level:     B25
Cost:      All current Mana (minimum 50 M)

Channels all of the bard's remaining mana into a resonant harmonic barrier of
temporary hit points around another present group member in the room,
shielding them with up to 600 temporary hit points.

Usage: sing 'resonance' <ally>

Details:
The mana-to-shield conversion rate and barrier duration (3 to 5 hours) scale
with the bard's Charisma. An ally can only hold one Resonance barrier at a
time.

See also: BARD, SING, COUNTERMELODY, "HARMONIC RENEWAL"


Class abbreviations: HELP CLASS CODES.
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LV 28group inspireRallies your group, raising everyone's hitroll and damroll when sung or played.SONGS OF SUPPORT & UTILITY (SING)

PLAYER HELP · group inspire

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Help Tag      : group_inspire
Help Keywords : "GROUP INSPIRE", GI, group inspire, gi
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GROUP INSPIRE

Level:     B28
Cost (Sing): 25 Mana (M)
Cost (Play): 25 Mana (initiation), 5 Mana per round (upkeep)
Prompt:      ♫ GI ♫ (when played)

A triumphant battle anthem that rallies yourself and every group member in the
room, and can be either sung as a lasting group buff or played in combat as a
sustained harmony for doubled strength:

  SING 'group inspire'
    Bestows an instant group buff raising everyone's hitroll and damroll by
    +1/+1 to +5/+5 for several hours.

  PLAY 'group inspire'
    Sustains a roaring battle harmony during combat that bolsters your group's
    hitroll and damroll by a doubled +2/+2 up to +10/+10 for as long as you
    continue playing.

Usage: sing 'group inspire'
       play 'group inspire'
       stop gi

Details:
Bonus and duration scale with the bard's level and Charisma. Played Group
Inspire overrides sung Inspire or Group Inspire while active rather than
stacking with them.

See also: BARD, SING, PLAY, STOP, INSPIRE


Class abbreviations: HELP CLASS CODES.
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LV 7LullabySoothes a creature into an enchanted sleep.SONGS OF CONTROL & POWER (SING)

PLAYER HELP · lullaby

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Help Tag      : lullaby
Help Keywords : "LULLABY", LULLABY, lullaby
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LULLABY

Level:     B7
Cost:      25 Mana (M)

A soothing, hypnotic melody sung out of combat that lulls a monster into a
deep, enchanted sleep. A sleeping creature cannot act or defend itself until
the song wears off or it is attacked.

Usage: sing 'lullaby' <target>
       sing 'sleep' <target>

Details:
Success depends on the target's saving throw versus spell, and duration
increases with the bard's level.

See also: BARD, SING, SLEEP, UNCONSCIOUS


Class abbreviations: HELP CLASS CODES.
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LV 11unconsciousStuns a monster out of combat, knocking it unconscious.SONGS OF CONTROL & POWER (SING)

PLAYER HELP · unconscious

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Help Tag      : unconscious
Help Keywords : "UNCONSCIOUS", UNCONSCIOUS, unconscious
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UNCONSCIOUS

Level:     B11
Cost:      30 Mana (M)

Strikes a disorienting, resonant chord out of combat that overwhelms a
monster's senses, knocking it stunned and unconscious until it is struck. If
the monster resists your song, it realizes your trickery and immediately
attacks you.

Usage: sing 'unconscious' <target>

Details:
Success depends on the target's saving throw versus spell.

See also: BARD, SING, LULLABY, SLEEP


Class abbreviations: HELP CLASS CODES.
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LV 12friendsCalms a monster and charms it into following you.SONGS OF CONTROL & POWER (SING)

PLAYER HELP · friends

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Help Tag      : friends
Help Keywords : "FRIENDS", FRIENDS, friends
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FRIENDS

Level:     B12
Cost:      50 Mana (M)

A captivating song of fellowship that calms a hostile monster, ending active
combat and soothing its aggression. If the creature is within your level and
not protected by Sanctuary, the melody also attempts to charm it into becoming
your loyal follower. If sung out of combat and the monster resists, it will
immediately attack you.

Usage: sing 'friends' <target>

Details:
Calming the target depends on its saving throw versus spell. Charming the
monster and the duration of its loyalty scale with the bard's level and
Charisma relative to the target.

See also: BARD, SING, "MASS CHARM", SUGGESTION


Class abbreviations: HELP CLASS CODES.
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LV 15scareTerrifies a monster into fleeing from the room.SONGS OF CONTROL & POWER (SING)

PLAYER HELP · scare

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Help Tag      : scare
Help Keywords : "SCARE", SCARE, scare
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SCARE

Level:     B15
Cost:      35 Mana (M)

Strikes a terrifying, discordant chord that shatters a monster's resolve and
drives it to flee from the room in panic. Scare can be sung out of combat or
during battle to chase away secondary enemies attacking you or your group, but
cannot be used against the primary foe you are directly tanking or against
creatures fighting players outside your group.

Usage: sing 'scare' <target>

Details:
Success depends on the target's saving throw versus spell.

See also: BARD, SING, CONFUSION, HOPELESSNESS


Class abbreviations: HELP CLASS CODES.
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LV 16confusionDisorients a monster, causing it to lash out at random or flee.SONGS OF CONTROL & POWER (SING)

PLAYER HELP · confusion

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Help Tag      : confusion
Help Keywords : "CONFUSION", CONFUSION, confusion
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CONFUSION

Level:     B16
Cost:      35 Mana (M)

Sings a dizzying, discordant melody that unravels a monster's combat senses. A
confused enemy may lash out at another random creature in the room, switch
targets, or flee in panic. Can be sung freely in combat while protected by
Mirror Image.

Usage: sing 'confusion' <target>

Details:
Success depends on the target's saving throw versus spell.

See also: BARD, SING, SCARE, "MIRROR IMAGE"


Class abbreviations: HELP CLASS CODES.
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LV 18slowSlows a monster's tempo, reducing its attacks per round when sung or played.SONGS OF CONTROL & POWER (SING)

PLAYER HELP · slow

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Help Tag      : slow
Help Keywords : "SLOW", SLOW, SLO, slow, slo
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SLOW

Level:     B18
Cost (Sing): 35 Mana (M)
Cost (Play): 25 Mana (initiation), 2 Mana per shaved attack
Prompt:      ♫ SLO ♫ (when played)

A tempo-disrupting song that can be either sung as a lasting hex or played in
combat as a sustained battle harmony to suppress multi-attacking monsters:

  SING 'slow' <target>
    Weaves a lingering hex that steps down a multi-hitting monster's attack
    tier by one rank (4 hits to 3, 3 hits to 2, or 2 hits to 1).

  PLAY 'slow' [<target>]
    Channels a continuous combat harmony that shaves 1 to 3 swings per round
    from 4-hit foes, 1 to 2 from 3-hit foes, and 1 from 2-hit foes (always
    leaving at least one attack).

Usage: sing 'slow' <target>
       play 'slow' [<target>]
       stop slo

Details:
The duration of sung Slow scales with the bard's Charisma. Played Slow
overrides sung Slow while active rather than stacking with it.

See also: BARD, SING, PLAY, STOP, HARMONY


Class abbreviations: HELP CLASS CODES.
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LV 19forgetErases a monster's memory so it forgets past hostilities.SONGS OF CONTROL & POWER (SING)

PLAYER HELP · forget

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Help Tag      : forget
Help Keywords : "FORGET", FORGET, forget
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FORGET

Level:     B19
Cost:      35 Mana (M)

Weaves a soothing, memory-erasing melody out of combat that wipes a monster's
recollection of past hostilities so it no longer hunts or attacks players it
previously remembered.

Usage: sing 'forget' <target>

Details:
Success depends on the target's saving throw versus spell.

See also: BARD, SING, SCARE


Class abbreviations: HELP CLASS CODES.
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LV 27mass charmCaptivates the monsters in the room, charming them into following you.SONGS OF CONTROL & POWER (SING)

PLAYER HELP · mass charm

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Help Tag      : mass_charm
Help Keywords : "MASS CHARM", MASSCHARM, mass charm, masscharm
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MASS CHARM

Level:     B27
Cost:      60 Mana (M)

An enchanting, sweeping symphony sung out of combat that captivates the
monsters in the room all at once, attempting to charm each of them into
following you as a loyal servant.

Usage: sing 'mass charm'

Details:
Each creature's chance to resist, the duration of the charm, and the number of
followers you can command depend on the bard's level and Charisma.

See also: BARD, SING, FRIENDS, SUGGESTION


Class abbreviations: HELP CLASS CODES.
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LV 29petrifyBlasts a monster with a sonic shockwave and turns it to stone.SONGS OF CONTROL & POWER (SING)

PLAYER HELP · petrify

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Help Tag      : petrify
Help Keywords : "PETRIFY", PETRIFY, petrify
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PETRIFY

Level:     B29
Cost:      50 Mana (M)

An explosive opening song sung out of combat that unleashes a shattering sonic
shockwave against a monster. Petrify inflicts heavy sonic damage and turns a
victim that fails its saving throw into stone, paralyzing it and preventing it
from fleeing for several hours. A successful save reduces the sonic damage to
a quarter and avoids paralysis.

Usage: sing 'petrify' <target>

Details:
Damage (30 per level) and paralysis duration scale with the bard's level. High
Charisma above 18 penalizes the target's saving throw, making petrification
much harder to resist.

See also: BARD, SING, SUGGESTION


Class abbreviations: HELP CLASS CODES.
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LV 30suggestionCompels a monster to obey a single command.SONGS OF CONTROL & POWER (SING)

PLAYER HELP · suggestion

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Help Tag      : suggestion
Help Keywords : "SUGGESTION", SUGGESTION, suggestion
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SUGGESTION

Level:     B30
Cost:      100 Mana (M)

Weaves an irresistible mental command out of combat into the mind of a
monster, compelling it to obey a single order of your choice (such as dropping
an item, moving in a direction, or performing an action). Self-destructive
commands are automatically rejected, and if the monster resists your charm it
will immediately attack you.

Usage: sing 'suggestion' <target> <command>

Details:
Your chance of success scales with your level and Charisma relative to the
target's level.

See also: BARD, SING, "MASS CHARM", FRIENDS


Class abbreviations: HELP CLASS CODES.
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LV 8illusionConjures a phantom double to strike your foe alongside you each round.BATTLE HARMONIES (PLAY IN COMBAT)

PLAYER HELP · illusion

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Help Tag      : illusion
Help Keywords : "ILLUSION", ILLUSION, ILL, illusion, ill
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ILLUSION

Level:     B8
Cost:      20 Mana (initiation), 3 Mana per round (upkeep)
Prompt:    ♫ ILL ♫

A channeled battle harmony that weaves a shimmering phantom double to fight
beside you in combat. While sustained, whenever you land a melee blow against
your opponent, your illusory duplicate mimics your strike and hits the foe
with spectral force.

Usage: play 'illusion'
       stop ill

Details:
Each phantom strike deals between 50% and 150% of the damage of your landed
melee hit.

See also: BARD, PLAY, STOP, HARMONY


Class abbreviations: HELP CLASS CODES.
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LV 13lifesongSteadily heals your own wounds each round of combat.BATTLE HARMONIES (PLAY IN COMBAT)

PLAYER HELP · lifesong

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Help Tag      : lifesong
Help Keywords : "LIFESONG", LIFESONG, LS, lifesong, ls
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LIFESONG

Level:     B13
Cost:      20 Mana (initiation), 5 Mana per round (upkeep)
Prompt:    ♫ LS ♫

A gentle, life-giving battle harmony that channels restorative resonance
through the bard's own body in the heat of combat. While sustained, Lifesong
steadily knits your wounds together each combat round, helping you weather
prolonged fights without breaking your offensive rhythm.

Usage: play 'lifesong'
       stop ls

Details:
The amount of health restored per round depends on the bard's level, Charisma,
and Intelligence.

See also: BARD, PLAY, STOP, HARMONY, "HARMONIC RENEWAL"


Class abbreviations: HELP CLASS CODES.
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LV 17piercing symphonyTears open a bleeding wound on a foe for as long as you play.BATTLE HARMONIES (PLAY IN COMBAT)

PLAYER HELP · piercing symphony

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Help Tag      : piercing_symphony
Help Keywords : "PIERCING SYMPHONY", PIERCING, SYMPHONY, PS, piercing symphony, ps
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PIERCING SYMPHONY

Level:     B17
Cost:      20 Mana (initiation), 5 Mana per round (upkeep)
Prompt:    ♫ PS ♫

A sustained battle harmony that tears open a bleeding acoustic wound on an
enemy and keeps it bleeding continuously for as long as the song is played.
Rather than dealing upfront burst damage, the symphony inflicts an ongoing 15%
bleed each combat round (automatically shifting to your next opponent if your
target falls), and ends when you stop playing.

If a ninja coats the bleeding target with Caustic Ash, the harmonic vibrations
react violently with the ash, raising the bleed to 25% per round.

Usage: play 'piercing symphony' [<target>]
       stop ps

Details:
The bleed's base damage scales with the bard's level, Charisma, Strength, and
damroll.

See also: BARD, PLAY, STOP, BLEEDING, "CAUSTIC ASH"


Class abbreviations: HELP CLASS CODES.
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LV 18slowDampens a monster's combat rhythm, reducing its attacks each round.BATTLE HARMONIES (PLAY IN COMBAT)

PLAYER HELP · slow

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Help Tag      : slow
Help Keywords : "SLOW", SLOW, SLO, slow, slo
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SLOW

Level:     B18
Cost (Sing): 35 Mana (M)
Cost (Play): 25 Mana (initiation), 2 Mana per shaved attack
Prompt:      ♫ SLO ♫ (when played)

A tempo-disrupting song that can be either sung as a lasting hex or played in
combat as a sustained battle harmony to suppress multi-attacking monsters:

  SING 'slow' <target>
    Weaves a lingering hex that steps down a multi-hitting monster's attack
    tier by one rank (4 hits to 3, 3 hits to 2, or 2 hits to 1).

  PLAY 'slow' [<target>]
    Channels a continuous combat harmony that shaves 1 to 3 swings per round
    from 4-hit foes, 1 to 2 from 3-hit foes, and 1 from 2-hit foes (always
    leaving at least one attack).

Usage: sing 'slow' <target>
       play 'slow' [<target>]
       stop slo

Details:
The duration of sung Slow scales with the bard's Charisma. Played Slow
overrides sung Slow while active rather than stacking with it.

See also: BARD, SING, PLAY, STOP, HARMONY


Class abbreviations: HELP CLASS CODES.
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LV 20harmonic renewalRestores hit points or mana to your group members each round.BATTLE HARMONIES (PLAY IN COMBAT)

PLAYER HELP · harmonic renewal

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Help Tag      : harmonic_renewal
Help Keywords : "HARMONIC RENEWAL", RENEWAL, HR, "RESTORING REFRAIN", REFRAIN, RR, harmonic renewal, hr
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HARMONIC RENEWAL

Level:     B20
Cost:      35 Mana (initiation), 5 Mana per round (upkeep)
Prompt:    ♫ HR ♫

A revitalizing battle harmony that radiates waves of restorative melody across
the battlefield. Each combat round, the harmony pulses soothing renewal to
every other present group member in the room (excluding the bard), restoring
either hit points or mana depending on which resource is at a lower
percentage.

Usage: play 'harmonic renewal'
       stop hr

Details:
The amount restored each round scales with the bard's Charisma (4 to 13 HP
when HP% is at or below Mana%, or 1 to 7 Mana when Mana% is lower).

See also: BARD, PLAY, STOP, LIFESONG, COUNTERMELODY, RESONANCE

Class abbreviations: HELP CLASS CODES.
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LV 21magical dissonanceWeakens enemy magical defenses in the room, allowing spells to pierce resistance.BATTLE HARMONIES (PLAY IN COMBAT)

PLAYER HELP · magical dissonance

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Help Tag      : magical_dissonance
Help Keywords : "MAGICAL DISSONANCE", DISSONANCE, MD, magical dissonance, md
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MAGICAL DISSONANCE

Level:     B21
Cost:      35 Mana (initiation), 5 Mana per round (upkeep)
Prompt:    ♫ MD ♫

A discordant acoustic vibration that disrupts and destabilizes enemy magical
defenses across the room. While maintained in combat, 25% of all resisted
spell damage pierces directly through enemy magic resistance to harm foes. For
example, a monster that normally resists 100% of magic still takes 25% spell
damage, and a monster with 50% resistance takes 62.5% damage.

Usage: play 'magical dissonance'
       stop md

See also: BARD, PLAY, STOP, HARMONY


Class abbreviations: HELP CLASS CODES.
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LV 22hopelessnessDemoralizes a foe in combat, lowering its hitroll and damroll.BATTLE HARMONIES (PLAY IN COMBAT)

PLAYER HELP · hopelessness

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Help Tag      : hopelessness
Help Keywords : "HOPELESSNESS", HOPELESSNESS, HOPELESS, HPL, hopelessness, hopeless, hpl
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HOPELESSNESS

Level:     B22
Cost:      20 Mana (initiation), 4 Mana per round (upkeep)
Prompt:    ♫ HPL ♫

A sorrowful, demoralizing battle harmony that crushes an enemy's fighting
spirit. While maintained in combat, it lowers the target monster's hitroll and
damroll by -4 to -7, and automatically shifts to your next opponent if your
current target falls.

Usage: play 'hopelessness' [<target>]
       stop hpl

Details:
The penalty scales with the bard's Charisma (-4 at 18 or below, -5 at 19-21,
-6 at 22-24, and -7 at 25 Charisma).

See also: BARD, PLAY, STOP, "GROUP INSPIRE"


Class abbreviations: HELP CLASS CODES.
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LV 23countermelodyShields your group from hostile spells and interrupts enemy healing magic.BATTLE HARMONIES (PLAY IN COMBAT)

PLAYER HELP · countermelody

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Help Tag      : countermelody
Help Keywords : "COUNTERMELODY", COUNTERMELODY, CM, countermelody, cm
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COUNTERMELODY

Level:     B23
Cost:      10 Mana (initiation), 10 Mana per intercepted spell
Prompt:    ♫ CM ♫

A reactive harmonic ward that shields your entire party against incoming
hostile magic. While channeled in combat, whenever a hostile spell targets you
or a group member in the room, the countermelody resonates to absorb and
disperse 25% to 50% of the spell damage. In addition, the melody completely
intercepts and shatters enemy full-heal spells.

Usage: play 'countermelody'
       stop cm

Details:
The percentage of spell damage absorbed scales with the bard's Charisma (from
25% up to 50% at 25 Charisma).

See also: BARD, PLAY, STOP, "HARMONIC RENEWAL", RESONANCE

Class abbreviations: HELP CLASS CODES.
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LV 28group inspireSustains a battle anthem that bolsters your group's hitroll and damroll.BATTLE HARMONIES (PLAY IN COMBAT)

PLAYER HELP · group inspire

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Help Tag      : group_inspire
Help Keywords : "GROUP INSPIRE", GI, group inspire, gi
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GROUP INSPIRE

Level:     B28
Cost (Sing): 25 Mana (M)
Cost (Play): 25 Mana (initiation), 5 Mana per round (upkeep)
Prompt:      ♫ GI ♫ (when played)

A triumphant battle anthem that rallies yourself and every group member in the
room, and can be either sung as a lasting group buff or played in combat as a
sustained harmony for doubled strength:

  SING 'group inspire'
    Bestows an instant group buff raising everyone's hitroll and damroll by
    +1/+1 to +5/+5 for several hours.

  PLAY 'group inspire'
    Sustains a roaring battle harmony during combat that bolsters your group's
    hitroll and damroll by a doubled +2/+2 up to +10/+10 for as long as you
    continue playing.

Usage: sing 'group inspire'
       play 'group inspire'
       stop gi

Details:
Bonus and duration scale with the bard's level and Charisma. Played Group
Inspire overrides sung Inspire or Group Inspire while active rather than
stacking with them.

See also: BARD, SING, PLAY, STOP, INSPIRE


Class abbreviations: HELP CLASS CODES.
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Player-help reference refreshed October 29, 2026. Balance and unlock details can change as the game develops.