Warrior
Frontline / Damage
Two stances. Two ways to hold your ground.
Be the first into the fight and the last to yield. Hold the line with a shield, or trade defense for the force of an offensive stance.
- Offensive and defensive stances
- Shouts, rescue, and group protection
- A place at the front of the formation
Playstyle, skills & spells ↗Thief
Damage / Control
The fight begins before the first strike.
Find the moment others miss. Open from the shadows, turn wounds and venom into pressure, and keep a dangerous opponent off balance.
- Backstab and Circle
- Blade venom and bleeding wounds
- Stealth, misdirection, and control
Playstyle, skills & spells ↗Ninja
Damage / Control
Every landed hit brings the next technique closer.
Master the katana and build Shadow Points as the battle unfolds. Chain precise techniques, exploit openings, and disappear when the moment calls for it.
- Katana techniques
- Shadow Points
- Caustic Ash and battlefield escapes
Playstyle, skills & spells ↗Monk
Frontline / Healing / Damage
Mountain stands. Flow restores. Tempest strikes.
Stand as the Mountain, restore through the Flow, or strike with the Tempest. Three disciplines give the same adventurer very different ways to meet a fight.
- Mountain, Flow, and Tempest
- Discipline-specific resources
- Martial techniques and Ki arts
Playstyle, skills & spells ↗Cleric
Healing / Support
A well-timed heal is a turning point.
Carry a party through the moments that should have ended it. Restore your allies, shelter them with divine magic, and bring a scattered group back together.
- Healing and protective magic
- Group support
- Summoning and travel utility
Playstyle, skills & spells ↗Paladin
Frontline / Healing / Support
You don’t stand alone. Neither does your party.
Take your oath into the thick of battle. Stand beside a celestial guardian and protect your companions from the blows and spells that threaten them.
- Celestial guardians
- Divine protection
- Shield combat and group support
Playstyle, skills & spells ↗Antipaladin
Damage / Support
There is power on the other side of the pact.
Make your pact and bring something darker to the party. Demonic companions and unholy magic turn a dangerous bargain into a formidable advantage.
- Infernal Pact
- Demonic companions
- Unholy wards and group magic
Playstyle, skills & spells ↗Mage
Damage / Support
Arcane. Ice. Fire. Lightning.
Attune to arcane power, fire, ice, or lightning. Shape the encounter with your chosen school, then turn preparation into a decisive spell.
- Four magical schools
- School effects, wards, and finishing spells
- Portals and group utility
Playstyle, skills & spells ↗Bard
Support / Control
The harmony is more than any one voice.
Give your companions a rhythm to fight to. Songs, instruments, and battle harmonies make the whole party more than the sum of its parts.
- Songs and channeled harmonies
- Instruments and resonance
- Party support and disruption
Playstyle, skills & spells ↗Druid
Frontline / Damage / Support
One soul. Three forms. A spirit at your side.
Become the Bear, the Cat, or the Storm. This remort path brings shapeshifting, a spirit companion, and a different answer to every kind of danger.
- Bear, Cat, and Storm forms
- A spirit companion
- A remort path through the wild
Playstyle, skills & spells ↗No classes match. Try a different role or search.