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STARTING CLASS / Frontline · Damage

Warrior

Two stances. Two ways to hold your ground.

The way of the Warrior.

Be the first into the fight and the last to yield. Hold the line with a shield, or trade defense for the force of an offensive stance.

Choose an offensive stance for pressure and dual wielding, or a defensive stance for shield control and protecting allies. Change your stance outside combat.

GO A LITTLE DEEPER

Skills, spells & class features.

A quick description first.
Open an entry for the full player-help text.

LV 1kickA quick kick.UNIVERSAL SKILLS (any stance)

PLAYER HELP · kick

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Help Tag      : kick
Help Keywords : KICK, kick
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KICK

Level:     W1, P1, A1, Mk1
Cost:      none

Usage: kick [<target>]

A quick, direct kick delivered to your opponent in battle. If you don't name
a target, you will kick whatever creature you are currently fighting. Causes
1 round of combat lag.

Details:
Your level and strength increase the damage dealt by your kick, while the
target's armor class affects your chance to hit.

See also: BASH, POUND, PUMMEL

Class abbreviations: HELP CLASS CODES.
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LV 2bashKnock a foe sitting and open it to more damage.UNIVERSAL SKILLS (any stance)

PLAYER HELP · bash

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Help Tag      : bash
Help Keywords : BASH, bash
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BASH

Level:     W2, P2, A2, Mk2
Cost:      none

Usage: bash [<target>]

You lower your shoulder and rush your opponent, trying to knock them off
their feet. If successful, your victim falls sitting, takes bludgeoning damage,
and takes 1.33x damage from the very next attack before standing. If you miss,
you lose your balance and fall sitting yourself. Causes 1 round of combat lag.

You must be wielding a weapon to bash. Some monsters are too large or heavy
to be knocked down.

Details:
Your strength improves your chance to land a bash. Both player level and
strength increase bash damage.

See also: KICK, POUND, "SHIELD BASH"

Class abbreviations: HELP CLASS CODES.
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LV 3rescueTake over the fight from a group member.UNIVERSAL SKILLS (any stance)

PLAYER HELP · rescue

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Help Tag      : rescue
Help Keywords : RESCUE, rescue
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RESCUE

Level:     W3, P10, Mk3, Dr7
Cost:      none

Usage: rescue <player>

Jump into the fight to take over for a wounded companion, forcing the monster
to focus its attacks on you instead. This is essential for protecting casters,
thieves, and other party members. You can only peel one monster off an ally
per attempt.

You cannot rescue non-player characters, and you cannot rescue someone from a
fight you are already the target of.

Details:
Your Rescue skill proficiency determines your chance to successfully pull the
monster's attention to yourself. Causes 1 round of combat lag.

See also: WARRIOR, STANCE, "DEFENSIVE BASTION"

Class abbreviations: HELP CLASS CODES.
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LV 6poundKnock a foe sitting and open it to more damage.UNIVERSAL SKILLS (any stance)

PLAYER HELP · pound

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Help Tag      : pound
Help Keywords : POUND, pound
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POUND

Level:     W6, P9, A9, Mk6
Cost:      none

Usage: pound [<target>]

Deliver a crushing, heavy-handed blow to pound your opponent. If the pound
connects, it deals bludgeoning damage and knocks your foe into a sitting
position, causing them to take 1.33x damage from the very next attack before
standing. Causes 1 round of combat lag.

Details:
Your strength and dexterity improve your chance to hit. Both player level
and strength increase pound damage.

See also: KICK, BASH, PUMMEL

Class abbreviations: HELP CLASS CODES.
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LV 7stanceChoose the offensive or defensive stance.UNIVERSAL SKILLS (any stance)

PLAYER HELP · stance

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Help Tag      : stance
Help Keywords : STANCE, "COMBAT STANCE", STANCES, stance
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STANCE

Level:     W7
Cost:      none

Warriors of level 7 and higher may shift between two specialized combat
disciplines to adapt to the flow of battle:

  Offensive Stance : +4 hitroll, +4 damroll, and +10% combat experience.
  Defensive Stance : +25 max hit points, +25 armor class (lowers AC by 25),
                     and enables tanking mechanics.

Usage: stance
       stance switch
       stance off
       stance def

See also: WARRIOR, "BATTLE PROWESS", "DEFENSIVE BASTION", PARRY


Class abbreviations: HELP CLASS CODES.
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LV 16trackFind the path to a creature.UNIVERSAL SKILLS (any stance)

PLAYER HELP · track

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Help Tag      : track
Help Keywords : TRACK
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TRACK

Level:     T10, W16, Mk9, D5
Cost:      none

Read footprints, bent twigs and other signs of passage to sense the direction
of a visible quarry somewhere in the world.

Track reports a direction rather than moving you. If the quarry is already
beside you or no route can be found, it tells you so. A lost trail can send
you in the wrong direction.

Usage: track <target>

See also: THIEF, HUNT, WARRIOR, MONK, DRUID

Class abbreviations: HELP CLASS CODES.
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LV 16second windHeal yourself mid-fight (5-minute cooldown).UNIVERSAL SKILLS (any stance)

PLAYER HELP · second wind

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Help Tag      : second_wind
Help Keywords : "SECOND WIND", SECONDWIND, SWIND, second wind
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SECOND WIND

Level:     W16
Cost:      none (5-minute cooldown)

In the thick of battle, you catch your breath, steady your focus, and draw
upon a reserve of stamina to heal your wounds. Recovers 15-25% of your maximum
hit points and a quarter of your maximum movement points.

Details:
Can only be used while actively fighting. Has a 5-minute recovery cooldown.

Usage: secondwind
       swind

See also: WARRIOR, STANCE, "RALLYING CRY"


Class abbreviations: HELP CLASS CODES.
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LV 20craftsmanshipMake items from assembly recipes.UNIVERSAL SKILLS (any stance)

PLAYER HELP · craftsmanship

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Help Tag      : craftsmanship
Help Keywords : CRAFTSMANSHIP, CONSTRUCTION
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CRAFTSMANSHIP

Level:     T14, W20
Cost:      recipe components

Work from an assembly recipe to turn gathered components into useful equipment
or supplies. Use MAKE LIST to view available recipes and their required parts.

Carry the components in your inventory or place them on the ground, then use
MAKE with the finished item's name. Some recipes require a tool or a specific
workshop; tools are kept, while crafting components are consumed.

Usage: make list
       make <item>

See also: MAKE, THIEF, WARRIOR

Class abbreviations: HELP CLASS CODES.
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LV 22cleaveCleave other foes you are fighting for up to 20%.UNIVERSAL SKILLS (any stance)

PLAYER HELP · cleave

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Help Tag      : cleave
Help Keywords : CLEAVE, cleave
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CLEAVE

Level:     W22
Cost:      passive

A passive combat skill learned by warriors at level 22. Whenever you are
fighting multiple enemies at once, the momentum of any successful weapon blow
against your primary target carries through to strike all other foes attacking
you in the room.

Details:
Cleave damage scales with your Cleave proficiency, dealing up to 20% of the
damage dealt to your primary target.

Usage: (passive skill)

See also: WARRIOR, STANCE, "BARRIER BREACH"


Class abbreviations: HELP CLASS CODES.
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LV 7battle prowessPassive: +4 hitroll and +4 damroll; +10% experience for damage dealt.OFFENSIVE STANCE (damage and dual wielding)

PLAYER HELP · battle prowess

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Help Tag      : battle_prowess
Help Keywords : "BATTLE PROWESS", BATTLEPROWESS, PROWESS, battle prowess
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BATTLE PROWESS

Level:     W7
Cost:      passive

A passive combat skill learned by warriors at level 7. While in Offensive
Stance, your heightened martial focus grants you +4 hitroll and +4 damroll on
all physical attacks, and rewards a 10% bonus to the experience you earn from
combat kills.

Usage: (passive skill)

See also: WARRIOR, STANCE, "DEFENSIVE BASTION", "BATTLE SHOUT"


Class abbreviations: HELP CLASS CODES.
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LV 9pummelKnock a foe resting and open it to heavy damage; scales with strength.OFFENSIVE STANCE (damage and dual wielding)

PLAYER HELP · pummel

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Help Tag      : pummel
Help Keywords : PUMMEL, pummel
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PUMMEL

Level:     W9, P13, Mk9
Cost:      none

Usage: pummel [<target>]

Deliver a brutal, heavy blow using all your momentum. When it lands, pummel
deals heavy bludgeoning damage and knocks your foe into a resting position,
causing them to take 1.67x damage from the very next attack before standing.
Causes 2 rounds of combat lag.

Warriors must be in Offensive Stance to pummel.

Details:
Your strength improves your chance to hit. Player level and strength both
increase pummel damage.

See also: POUND, BASH, STANCE

Class abbreviations: HELP CLASS CODES.
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LV 13battle shout+4 hitroll and damroll aura for the group (12 hours).OFFENSIVE STANCE (damage and dual wielding)

PLAYER HELP · battle shout

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Help Tag      : battle_shout
Help Keywords : "BATTLE SHOUT", BATTLESHOUT, BSHOUT, battle shout
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BATTLE SHOUT

Level:     W13
Cost:      none

Unleash an inspiring battle cry that rallies your party for battle. The shout
shares the combat benefits of your Battle Prowess (+4 hitroll and +4 damroll)
with all grouped companions in the same room.

Requires Offensive Stance. The aura lasts for 3 game hours.

Usage: battleshout
       bshout

See also: WARRIOR, STANCE, "BATTLE PROWESS", "RALLYING CRY"


Class abbreviations: HELP CLASS CODES.
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LV 18berserkUnleash strikes against every creature in the room.OFFENSIVE STANCE (damage and dual wielding)

PLAYER HELP · berserk

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Help Tag      : berserk
Help Keywords : BERSERK, berserk
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BERSERK

Level:     W18, A21, B13
Cost:      20 Movement Points (V)

Fly into an uncontrolled fighting rage, immediately unleashing a flurry of
strikes against every creature in the room. Each creature is struck once,
with a chance for an extra offhand strike if you are dual wielding. Once the
assault concludes, you immediately resume normal combat.

Details:
Costs 20 Movement Points and causes 2 rounds of combat lag.

Usage: berserk

See also: WARRIOR, STANCE, "DUAL WIELD"


Class abbreviations: HELP CLASS CODES.
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LV 21dual wieldFight with an offhand weapon.OFFENSIVE STANCE (damage and dual wielding)

PLAYER HELP · dual wield

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Help Tag      : dual_wield
Help Keywords : "DUAL WIELD", DUAL, DUALWIELD, dual wield, dual
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DUAL WIELD

Level:     W21
Cost:      passive

Usage: dual <weapon>
       wield <weapon> offhand
       remove offhand

Allows you to equip a secondary one-handed weapon in your offhand slot,
granting the chance of an extra weapon strike each combat round.

Warriors must be in Offensive Stance to dual wield. Both weapons must be
single-handed weapons.

Details:
Base double hit chance is 50% at 15 Dexterity or below. Each point of Dexterity
above 15 increases offhand strike chance by +3%, scaling up to 80% at 25 Dexterity.

See also: WARRIOR, STANCE, WIELD

Class abbreviations: HELP CLASS CODES.
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LV 27weapons knowledge50% chance to strike for double damage.OFFENSIVE STANCE (damage and dual wielding)

PLAYER HELP · weapons knowledge

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Help Tag      : weapons_knowledge
Help Keywords : weapons knowledge, weapons_knowledge
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WEAPONS KNOWLEDGE

Level:     W27, P30, A30
Cost:      none

Usage: (passive skill)

An advanced passive combat skill learned by warriors, paladins, and
antipaladins at level 27. Your deep familiarity with weapon balance and combat
anatomy allows you to strike vital weak spots, giving your weapon hits a chance
(up to 50% based on proficiency) to deal double damage.

Warriors must be in Offensive Stance for Weapons Knowledge to trigger.

See also: WARRIOR, STANCE, "BARRIER BREACH"



Class abbreviations: HELP CLASS CODES.
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LV 30barrier breach20% chance to bypass sanctuary on a hit.OFFENSIVE STANCE (damage and dual wielding)

PLAYER HELP · barrier breach

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Help Tag      : barrier_breach
Help Keywords : "BARRIER BREACH", BARRIERBREACH, barrier breach
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BARRIER BREACH

Level:     W30
Cost:      passive

The capstone offensive weapon mastery for warriors at level 30. When striking
an enemy protected by magical Sanctuary, your blows have a chance (up to 20%
based on your skill proficiency) to shatter straight through the ward, ignoring
its damage reduction entirely.

Usage: (passive skill)

See also: WARRIOR, STANCE, SANCTUARY, CLEAVE


Class abbreviations: HELP CLASS CODES.
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LV 7defensive bastionPassive: +25 max hit points, -25 armor class and tanking experience.DEFENSIVE STANCE (protection and control)

PLAYER HELP · defensive bastion

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Help Tag      : defensive_bastion
Help Keywords : "DEFENSIVE BASTION", DEFENSIVEBASTION, BASTION, ATTRITION, "ATTRITION MASTERY", TANKING, "TANKING XP", "TANK XP", defensive bastion
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DEFENSIVE BASTION

Level:     W7
Cost:      passive

A passive combat skill learned by warriors at level 7. While in Defensive
Stance, you dig in and fortify your defenses, gaining +25 maximum hit points,
improving your armor class by 25 points, and earning tanking experience.

Details:
While fighting in Defensive Stance, a warrior fortified with Defensive
Bastion converts damage absorbed from incoming attacks into tanking
experience at an accelerated rate of up to 125% (scaled by proficiency),
earning experience as though you had dealt the damage yourself in battle.

Usage: (passive skill)

See also: WARRIOR, STANCE, "BATTLE PROWESS", PARRY, "SHIELD BASH"


Class abbreviations: HELP CLASS CODES.
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LV 12grappleLock yourself and a foe together, reducing attacks for two rounds.DEFENSIVE STANCE (protection and control)

PLAYER HELP · grapple

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Help Tag      : grapple
Help Keywords : GRAPPLE, grapple
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GRAPPLE

Level:     W12, A13
Cost:      none

Usage: grapple [<target>]

Wrestle your opponent into a tight lock. If successful, both you and your
target are entangled for two rounds of combat, removing a single combat
strike each round from both you and your foe. A creature with multiple attacks
has its strikes reduced (e.g. 2 attacks become 1, 3 become 2), while you deal
no combat damage during the lock. Your grouped companions are completely
unhindered and may strike the entangled foe normally.

Warriors must be in Defensive Stance and actively fighting their target to
grapple. Causes 1 round of combat lag.

Details:
Your strength, dexterity, and level compared to your target determine your
chance to grapple.

See also: WARRIOR, STANCE, RESCUE, BLOCK

Class abbreviations: HELP CLASS CODES.
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LV 13blockBlock a single incoming hit with a shield; opens Parry.DEFENSIVE STANCE (protection and control)

PLAYER HELP · block

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Help Tag      : block
Help Keywords : BLOCK, block
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BLOCK

Level:     W13, P17, A17, Mk16, B10
Cost:      none

Raises your shield in combat to deflect an incoming melee attack from your
opponent. When a block succeeds, you completely turn aside a single incoming
physical strike from that enemy. Subsequent strikes in the same round are not
blocked.

You must be wearing a shield in your shield slot to block. Warriors must also
be in Defensive Stance, and a successful block opens a brief three-round
window for a Warrior to counter-attack with the Parry skill.

Usage: block [<target>]

Details:
Your Strength, skill proficiency, and level relative to your opponent
determine your chance to block.

See also: PARRY, "SHIELD BASH", STANCE, BARD

Class abbreviations: HELP CLASS CODES.
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LV 18parryCounter after a block for 150% weapon damage.DEFENSIVE STANCE (protection and control)

PLAYER HELP · parry

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Help Tag      : parry
Help Keywords : PARRY, parry
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PARRY

Level:     W18
Cost:      passive

Deliver a punishing counter-attack with your weapon immediately following a
successful shield block. This strike catches the attacker off-guard while
they are overextended, dealing heavy weapon damage (150% of your weapon's base
damage) with no command delay.

Details:
Requires wielding a weapon, holding a shield, and fighting in Defensive Stance.
Automatically counter-attacks for 150% weapon damage upon a successful block.

Usage: Automatic upon successful block

See also: WARRIOR, BLOCK, "DEFENSIVE BASTION"


Class abbreviations: HELP CLASS CODES.
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LV 21shield bashSlam a foe prone: its attacks fail and it takes double damage.DEFENSIVE STANCE (protection and control)

PLAYER HELP · shield bash

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Help Tag      : shield_bash
Help Keywords : "SHIELD BASH", SHIELDBASH, SBASH, shield bash
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SHIELD BASH

Level:     W21
Cost:      none (6-round cooldown)

Slam your shield into the opponent you are actively tanking with crushing
force. A solid hit knocks your enemy to the ground, completely negates all
attacks they would make during that combat round, and leaves them off-balance
to take double damage from all incoming attacks during the following round.

Details:
Requires holding a shield and fighting in Defensive Stance. Has an 8-second
(6 combat rounds) recovery cooldown between attempts.

Usage: shieldbash
       sbash

See also: WARRIOR, STANCE, BLOCK, PARRY, "LAST STAND"


Class abbreviations: HELP CLASS CODES.
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LV 24disarmKnock the weapon from a foe's grip.DEFENSIVE STANCE (protection and control)

PLAYER HELP · disarm

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Help Tag      : disarm
Help Keywords : DISARM, disarm
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DISARM

Level:     W24
Cost:      none

Usage: disarm [<target>]

Strike at your opponent's hands or weapon arm to knock their weapon from their
grip. A disarmed enemy cannot wield their weapon and has their physical damage
heavily reduced (cut by a factor of 3 to 10) for several combat rounds until
they recover.

Warriors must be in Defensive Stance to disarm. Causes 3 rounds of combat lag.

Details:
Your dexterity and level relative to the target determine your chance to disarm.

See also: WARRIOR, STANCE, BLOCK

Class abbreviations: HELP CLASS CODES.
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LV 27rallying cryRestore 50% hit points and mana to the party (3-minute cooldown).DEFENSIVE STANCE (protection and control)

PLAYER HELP · rallying cry

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Help Tag      : rallying_cry
Help Keywords : "RALLYING CRY", RALLYINGCRY, RALLY, RCRY, rallying cry
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RALLYING CRY

Level:     W27
Cost:      none

Shout an inspiring war cry in the middle of battle that revitalizes your
grouped companions. Revives up to two wounded group members in the room who
are below half vitality, restoring up to 20% of their maximum hit points and
mana.

Requires Defensive Stance and active combat. Has a 2-minute cooldown.

Usage: rallyingcry
       rally
       rcry

See also: WARRIOR, STANCE, "BATTLE SHOUT", "SECOND WIND"


Class abbreviations: HELP CLASS CODES.
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LV 30last standSpend half your hit points for 20% damage reduction.DEFENSIVE STANCE (protection and control)

PLAYER HELP · last stand

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Help Tag      : last_stand
Help Keywords : "LAST STAND", LASTSTAND, LAST, last stand
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LAST STAND

Level:     W30
Cost:      half your maximum hit points

The ultimate defensive discipline, learned by warriors at level 30. When faced
with overwhelming danger, you dig deep and sacrifice a portion of your vitality
to anchor your position and survive what would otherwise be a mortal blow.

Requires Defensive Stance. Sacrifices half of your maximum hit points.

Usage: laststand
       last

See also: WARRIOR, STANCE, "DEFENSIVE BASTION", "SHIELD BASH"


Class abbreviations: HELP CLASS CODES.
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Player-help reference refreshed October 29, 2026. Balance and unlock details can change as the game develops.