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SKILLS, SPELLS & PLAYER HELP

GROUP

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Help Tag      : group_armor
Help Keywords : group armor, group_armor
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GROUP ARMOR

Level:     C8, P12, Mk10
Cost:      30 Mana (M)


If you are a group member, then you will share experience points for killing
monsters.  Exps are shared only among group members in the room at the
time of the death blow, regardless of whether they are fighting.

Group with no argument show a list of people with whom you are grouped.

To make a group, a "leader" must be selected.  All members of the group
must then "follow" the leader using the follow command. The leader should
NOT follow anyone at all!  The leader can now toggle group membership for
each player in the group, by using "group <player_name>".  The leader
should remember to include himself in the group.

Companions join automatically: a paladin's angel, an antipaladin's demon
or a druid's spirit is part of its owner's group whoever leads it, and
leaves when its owner does.  Group spells, heals and songs reach it, and
it never takes a share of the group's experience.

group [<player>]

> group		- display the members of your group
> group homer	- the first time, homer is grouped
> group homer	- the second instance causes homer to be UNgrouped

Long Example:
  Marge and Redferne wish to group with Homer
  (Homer should be following no one)

  Marge     >follow homer
  Redferne  >follow homer

  Homer     >group homer
  Homer     >group redferne
  Homer     >group marge

See Also: FOLLOW XP EXPERIENCE UNGROUP GORDER

Usage:     cast 'group armor'

Class abbreviations: HELP CLASS CODES.
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This is the game’s player-help reference. Current balance and unlock details may change during development.