SKILLS, SPELLS & PLAYER HELP
GROUP
---------------------------------------------------------------------------- Help Tag : group_armor Help Keywords : group armor, group_armor ---------------------------------------------------------------------------- GROUP ARMOR Level: C8, P12, Mk10 Cost: 30 Mana (M) If you are a group member, then you will share experience points for killing monsters. Exps are shared only among group members in the room at the time of the death blow, regardless of whether they are fighting. Group with no argument show a list of people with whom you are grouped. To make a group, a "leader" must be selected. All members of the group must then "follow" the leader using the follow command. The leader should NOT follow anyone at all! The leader can now toggle group membership for each player in the group, by using "group <player_name>". The leader should remember to include himself in the group. Companions join automatically: a paladin's angel, an antipaladin's demon or a druid's spirit is part of its owner's group whoever leads it, and leaves when its owner does. Group spells, heals and songs reach it, and it never takes a share of the group's experience. group [<player>] > group - display the members of your group > group homer - the first time, homer is grouped > group homer - the second instance causes homer to be UNgrouped Long Example: Marge and Redferne wish to group with Homer (Homer should be following no one) Marge >follow homer Redferne >follow homer Homer >group homer Homer >group redferne Homer >group marge See Also: FOLLOW XP EXPERIENCE UNGROUP GORDER Usage: cast 'group armor' Class abbreviations: HELP CLASS CODES. ----------------------------------------------------------------------------
This is the game’s player-help reference. Current balance and unlock details may change during development.