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STARTING CLASS / Damage · Control

Ninja

Every landed hit brings the next technique closer.

The way of the Ninja.

Master the katana and build Shadow Points as the battle unfolds. Chain precise techniques, exploit openings, and disappear when the moment calls for it.

Build Shadow Points, choose when to spend them, and carry a blade sheath in place of a shield. Caustic Ash can intensify a Thief’s bleeding wounds.

GO A LITTLE DEEPER

Skills, spells & class features.

A quick description first.
Open an entry for the full player-help text.

LV 1leg sweep(-10 SP) Knock a foe down, causing brief lag.OPENERS AND STANCES

PLAYER HELP · leg sweep

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Help Tag      : leg_sweep
Help Keywords : "LEG SWEEP", LEGSWEEP, SWEEP, leg sweep
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LEG SWEEP

Level:     N2
Cost:      10 Shadow Points (SP)

Drop low to the ground and execute a spinning sweep aimed at your opponent's
legs. A successful sweep knocks your enemy to a sitting position, leaving them
vulnerable to take 1.33x damage from the very next attack before they stand back
up.

Usage: sweep [<target>]
       legsweep [<target>]

Costs 10 Shadow Points and causes 1 round of combat lag. If no target is
specified, you will sweep the opponent you are currently fighting.

Details:
Your level and strength increase the damage dealt. Your dexterity and level
relative to the target determine your chance to land the sweep.

See also: NINJA, "SHADOW POINTS", "STEALTH STRIKE"

Class abbreviations: HELP CLASS CODES.
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LV 2stealth(free) Meld into the shadows; aggressive monsters ignore you.OPENERS AND STANCES

PLAYER HELP · stealth

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Help Tag      : stealth
Help Keywords : STEALTH, stealth
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STEALTH

Level:     N4
Cost:      free (stance)

Meld silently into the surrounding shadows, masking your presence and footsteps.
While cloaked in stealth, aggressive creatures will not attack you when you enter
a room, allowing you to scout dangerous areas safely and position yourself for
an ambush with Stealth Strike.

Usage: stealth

Can only be activated while out of combat. Stealth immediately breaks if you
attack, cast a spell, perform an active combat technique, or take damage.
Entering stealth also dispels an active Phantom Clone.

See also: NINJA, "STEALTH STRIKE", "SHADOW POINTS"

Class abbreviations: HELP CLASS CODES.
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LV 3stealth strike(+10 SP) A devastating katana ambush from stealth.OPENERS AND STANCES

PLAYER HELP · stealth strike

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Help Tag      : stealth_strike
Help Keywords : "STEALTH STRIKE", STEALTHSTRIKE, stealth strike
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STEALTH STRIKE

Level:     N4
Cost:      +10 Shadow Points (SP gain)

Step silently from the shadows behind an unaware enemy and drive your blade into
a vital pressure point. This surprise opener deals heavy burst damage to
initiate combat and surges your momentum, immediately generating +10 Shadow
Points.

Usage: stealthstrike <target>

You must be hidden in stealth to strike, and your target cannot already be
engaged in combat. Executing this attack breaks your stealth and causes 1 round
of combat lag.

Details:
Your level and damroll increase damage, with a 30% damage bonus when wielding
a katana.

See also: NINJA, STEALTH, "SHADOW POINTS", KATANA

Class abbreviations: HELP CLASS CODES.
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LV 27phantom clone(-40 SP) Manifest a shadow clone for the entire fight that mirrors all attacks and bleeds for 30% damage (+1 SP per hit with katana).OPENERS AND STANCES

PLAYER HELP · phantom clone

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Help Tag      : phantom_clone
Help Keywords : "PHANTOM CLONE", PHANTOMCLONE, CLONE, phantom clone
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PHANTOM CLONE

Level:     N26
Cost:      40 Shadow Points (SP)

Weave shadow essence into an autonomous phantom duplicate that fights at your
side.

Usage: phantomclone
       clone

For the remainder of the fight, your clone mirrors every attack you land--
including normal melee strikes, puncture, thrown shurikens, and blade flurry--
dealing 30% of the damage (and granting +1 SP per mirrored strike when you are
wielding a katana). When you land Puncture, the clone adds a secondary phantom
bleed that deals 30% bleed damage over 6 rounds (and benefits from Caustic Ash).

The clone persists through all your active abilities for the entire fight,
dissolving only when combat ends or if you enter stealth.

Costs 40 Shadow Points and causes 1 round of combat lag.

See also: NINJA, "BLADE FLURRY", PUNCTURE, "CAUSTIC ASH", "SHADOW POINTS"

Class abbreviations: HELP CLASS CODES.
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LV 5gale shuriken(-15 SP) A razor star of shadow.SHURIKEN AND BLADEWORK

PLAYER HELP · gale shuriken

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Help Tag      : gale_shuriken
Help Keywords : "GALE SHURIKEN", SHURIKEN, gale shuriken
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GALE SHURIKEN

Level:     N6
Cost:      15 Shadow Points (SP)

Condense shadow energy into a razor-sharp four-pointed star and whip it across
the room at your opponent. Because the star is forged purely from shadow
essence, it manifests instantly without requiring physical throwing stars in
your inventory.

Usage: shuriken [<target>]
       gale shuriken [<target>]

Can be thrown to initiate combat from afar or hurled during battle. Costs 15
Shadow Points and causes 1 round of combat lag. Automatically upgrades to
Tempest Shuriken at level 13.

Details:
Your level and dexterity increase the damage dealt.

See also: NINJA, "TEMPEST SHURIKEN", "VOID SHURIKEN", "SHADOW POINTS"

Class abbreviations: HELP CLASS CODES.
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LV 7puncture(-20 SP) A katana thrust; 10% bleed for 6 rounds.SHURIKEN AND BLADEWORK

PLAYER HELP · puncture

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Help Tag      : puncture
Help Keywords : PUNCTURE, puncture
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PUNCTURE

Level:     N8
Cost:      20 Shadow Points (SP)

Drive the keen point of your katana deep into an opponent's vital arteries,
opening a severe bleeding wound. Arterial blood pours from the puncture,
dealing 10% of the initial strike's damage at the end of each round for 6 rounds
(60% total).

Usage: puncture

Requires wielding a katana while actively fighting. Costs 20 Shadow Points,
causes 1 round of combat lag, and has a 12-second (6-round) cooldown between
uses.

Each ninja and thief tracks their own separate bleed on a target, so allies can
bleed the same monster at once without overwriting one another. Can be amplified
to 20% per round and refreshed to 8 rounds with Caustic Ash. At level 24, triggers
Crippling Kassatsu physical resistance penetration.

Details:
Your level and damroll increase the initial strike damage, which directly
amplifies the resulting bleed damage.

See also: NINJA, "CAUSTIC ASH", "CRIPPLING KASSATSU", BLEEDING, KATANA, "SHADOW POINTS"

Class abbreviations: HELP CLASS CODES.
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LV 13tempest shuriken(-25 SP) A heavy storm star that dazes the foe.SHURIKEN AND BLADEWORK

PLAYER HELP · tempest shuriken

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Help Tag      : tempest_shuriken
Help Keywords : "TEMPEST SHURIKEN", tempest shuriken
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TEMPEST SHURIKEN

Level:     N13
Cost:      25 Shadow Points (SP)

The first evolution of the shadow star technique, replacing Gale Shuriken. You
weave turbulent storm energy into a heavy, spinning tempest star and hurl it at
your opponent.

Usage: shuriken [<target>]
       tempest shuriken [<target>]

The concussive impact deals heavy shadow damage and jars the victim's stance,
dazing them for 1 round. Costs 25 Shadow Points and causes 1 round of combat lag.
Requires no physical ammunition, and automatically upgrades to Void Shuriken at
Level 22.

Details:
Your level and dexterity increase the damage dealt.

See also: NINJA, "GALE SHURIKEN", "VOID SHURIKEN", "SHADOW POINTS"

Class abbreviations: HELP CLASS CODES.
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LV 14katana expertisePassive: +10% physical katana damage.SHURIKEN AND BLADEWORK

PLAYER HELP · katana expertise

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Help Tag      : katana_expertise
Help Keywords : "KATANA EXPERTISE", KATANA, katana expertise
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KATANA EXPERTISE

Level:     N14
Cost:      passive

The defining weapon mastery of the ninja class, learned at level 14. Through
rigorous training with the single-edged curved blade, all physical damage you
deal while wielding a katana is permanently increased by 10%. Requires no
activation command.

Usage: (passive skill)

See also: NINJA, "BLADE SHEATH", PUNCTURE, "BLADE FLURRY"

Class abbreviations: HELP CLASS CODES.
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LV 18caustic ash(-25 SP) +10% to any open wound (yours, or a thief's backstab or circle) and 8 more rounds.SHURIKEN AND BLADEWORK

PLAYER HELP · caustic ash

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Help Tag      : caustic_ash
Help Keywords : "CAUSTIC ASH", CAUSTICASH, CAUSTIC, ASH, caustic ash
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CAUSTIC ASH

Level:     N18
Cost:      25 Shadow Points (SP)

Reach into a hidden pouch and fling a handful of corrosive chemical ash directly
into an opponent's open bleeding wound. The ash sears exposed flesh with burning
agony, dramatically worsening the injury.

Usage: causticash
       caustic ash

Caustic Ash enhances all active bleeds on the target--whether from your own
Puncture or an ally's Puncture, Backstab, Circle, or Piercing Symphony--
increasing their damage by +10% per round (Puncture and Circle rise from 10%
to 20%; Piercing Symphony rises from 15% to 25%; Thief Backstab rises from 20%
to 30%) and resetting their duration to 8 rounds. With Crippling Kassatsu (level 24),
scattering Caustic Ash into a punctured wound also widens the physical
resistance breach from 10% to 20% for your entire party. It can be reapplied
throughout a fight to refresh the 8-round duration.

Requires the enemy to have an active bleeding wound. Costs 25 Shadow Points and
causes 1 round of combat lag.

See also: NINJA, PUNCTURE, "CRIPPLING KASSATSU", BLEEDING, "SHADOW POINTS"

Class abbreviations: HELP CLASS CODES.
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LV 22void shuriken(-35 SP) An armor-piercing void disc.SHURIKEN AND BLADEWORK

PLAYER HELP · void shuriken

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Help Tag      : void_shuriken
Help Keywords : "VOID SHURIKEN", void shuriken
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VOID SHURIKEN

Level:     N24
Cost:      35 Shadow Points (SP)

The pinnacle of the ninja's thrown shadow arts, replacing Tempest Shuriken. You
gather dense void energy into a massive spinning disc that carves straight
through mortal armor and wards.

Usage: shuriken [<target>]
       void shuriken [<target>]

Manifests instantly from shadow essence without requiring physical ammunition.
Costs 35 Shadow Points and causes 1 round of combat lag.

Details:
Your level and dexterity increase the damage dealt.

See also: NINJA, "GALE SHURIKEN", "TEMPEST SHURIKEN", "SHADOW POINTS"

Class abbreviations: HELP CLASS CODES.
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LV 24crippling kassatsuPassive: Level 24. Puncture opens physical resistance by 10%; Caustic Ash widens the breach to 20% for your entire party.SHURIKEN AND BLADEWORK

PLAYER HELP · crippling kassatsu

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Help Tag      : crippling_kassatsu
Help Keywords : "CRIPPLING KASSATSU", CRIPPLING, KASSATSU, CRIPPLE, crippling kassatsu
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CRIPPLING KASSATSU

Level:     N24
Cost:      passive

A lethal combat mastery learned by ninjas at level 24.

While your Puncture bleed is active on an enemy that resists physical damage
(including 100% physical immunity), Crippling Kassatsu exposes a weak point in
their defenses, allowing 10% of all resisted physical damage from you and your
entire party to pass through.

If Caustic Ash has been scattered into the punctured wound, the breach widens,
allowing 20% of all resisted physical damage to pass through instead.

Usage: (passive skill)

See also: NINJA, PUNCTURE, "CAUSTIC ASH"


Class abbreviations: HELP CLASS CODES.
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LV 28blade flurry(-100 SP) A 5-round escalating finisher.SHURIKEN AND BLADEWORK

PLAYER HELP · blade flurry

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Help Tag      : blade_flurry
Help Keywords : "BLADE FLURRY", BLADEFLURRY, FLURRY, blade flurry
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BLADE FLURRY

Level:     N28
Cost:      100 Shadow Points (SP)

Enter a hyper-focused combat stance and unleash an escalating storm of katana
strikes over five intense rounds:
  Round 1: 1 extra strike
  Round 2: 2 extra strikes
  Round 3: 3 extra strikes
  Round 4: 4 extra strikes
  Round 5: Catch your breath (no extra strikes)

Usage: bladeflurry
       flurry

During this 5-round sequence, your complete concentration is dedicated to
attacking. You cannot issue other commands or react with Shadow Anchor until the
flurry finishes. Flurry strikes do not generate Shadow Points.

Requires wielding a katana in active combat. Costs 100 Shadow Points and incurs
5 rounds of combat lag while the sequence executes.

See also: NINJA, "SHADOW ANCHOR", "KATANA EXPERTISE", "SHADOW POINTS"

Class abbreviations: HELP CLASS CODES.
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LV 10dark focus(free) Meditate in combat to restore 30 SP. Also: MEDITATE.DEFENSE AND RECOVERY

PLAYER HELP · dark focus

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Help Tag      : dark_focus
Help Keywords : "DARK FOCUS", DARKFOCUS, MEDITATE, dark focus
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DARK FOCUS

Level:     N10
Cost:      +30 Shadow Points (SP gain, in combat only)

Center your breathing and draw upon spiritual shadow reserves in the heat of
battle, instantly restoring +30 Shadow Points.

Usage: darkfocus
       meditate

Focusing requires two rounds of calm concentration. During these two rounds, you
cannot execute active ninja skills, but your normal melee attacks, phantom clone
strikes, and reactive defenses like Shadow Anchor continue completely
uninterrupted.

Can only be used while actively fighting.

See also: NINJA, "SHADOW POINTS", "SHADOW ANCHOR"

Class abbreviations: HELP CLASS CODES.
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LV 16veil of mist(-20 SP) Optical distortion: -25 armor class.DEFENSE AND RECOVERY

PLAYER HELP · veil of mist

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Help Tag      : veil_of_mist
Help Keywords : "VEIL OF MIST", MISTVEIL, MIST, veil of mist
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VEIL OF MIST

Level:     N16
Cost:      20 Shadow Points (SP)

Release an ethereal shroud of optical mist that clings to your body, refracting
incoming light and blurring your outline. Enemies find it difficult to pinpoint
your exact position, granting you a 30-point bonus to your armor class (-30 AC)
for 24 in-game hours.

Usage: mistveil
       veil of mist

Costs 20 Shadow Points and causes 1 round of combat lag. Protects only the
ninja.

See also: NINJA, "VEIL OF DARKNESS", "SHADOW POINTS"

Class abbreviations: HELP CLASS CODES.
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LV 20veil of darkness(-35 SP, tanking) Blind the foe; a sure disarm.DEFENSE AND RECOVERY

PLAYER HELP · veil of darkness

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Help Tag      : veil_of_darkness
Help Keywords : "VEIL OF DARKNESS", veil of darkness
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VEIL OF DARKNESS

Level:     N21
Cost:      35 Shadow Points (SP)

A specialized defensive discipline used when holding the front line. You conjure
a suffocating cloud of pitch darkness over an enemy, blinding them and severely
neutralizing their offensive striking power.

Usage: veil
       veil of darkness

Blinds and disarms the enemy, reducing their incoming physical melee damage by a
factor of 3 to 10. Damage reduction is guaranteed for the first round, has a 35%
chance to break on the second round, and a 25% wear-off chance each round after
that.

Costs 35 Shadow Points and causes 2 rounds of combat lag. Because this technique
relies on direct front-line engagement, it can only be used on an opponent that
is actively attacking you.

See also: NINJA, "VEIL OF MIST", "SHADOW POINTS"

Class abbreviations: HELP CLASS CODES.
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LV 25smoke bomb(-35 SP) Break the fight; dazes the monster 2 rounds.DEFENSE AND RECOVERY

PLAYER HELP · smoke bomb

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Help Tag      : smoke_bomb
Help Keywords : "SMOKE BOMB", SMOKEBOMB, SMOKE, smoke bomb
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SMOKE BOMB

Level:     N24
Cost:      35 Shadow Points (SP)

Smash a smoke canister upon the floor, unleashing an impenetrable wall of
choking black smoke across the entire room.

Usage: smokebomb
       smoke

The explosion instantly breaks combat for all fighters in the room and dazes all
hostile creatures for 2 rounds. While dazed, monsters cannot attack, giving your
group time to heal, flee, or allow the tank to cleanly reposition. After 2 rounds
of daze, monsters automatically resume attacking their previous tank.

Can only be used while in combat. Costs 35 Shadow Points and causes 1 round of
combat lag.

See also: NINJA, "SHADOW ANCHOR", "SHADOW POINTS"

Class abbreviations: HELP CLASS CODES.
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LV 30shadow anchor(-40 SP) Resist a boss throwing you from the room.DEFENSE AND RECOVERY

PLAYER HELP · shadow anchor

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Help Tag      : shadow_anchor
Help Keywords : "SHADOW ANCHOR", SHADOWANCHOR, ANCHOR, shadow anchor
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SHADOW ANCHOR

Level:     N30
Cost:      40 Shadow Points (SP)

The capstone raid defense discipline for ninjas at level 30. Colossal endgame
bosses frequently attempt devastating room-throw attacks, bodyslamming the tank
or hurling party members across the zone to cause wipes.

When a boss attempts a room-throw, an engaged ninja with at least 40 Shadow
Points instinctively drives shadow anchors into the earth, absorbing the kinetic
shock and completely preventing the throw and its damage for the party.

This defense triggers automatically with no command lag, costing 40 SP per
intercept. It functions even while recovering from Dark Focus meditation, but
cannot trigger while locked in Blade Flurry.

Usage: (automatic defense / status check)
       shadowanchor

See also: NINJA, "DARK FOCUS", "BLADE FLURRY", "SHADOW POINTS"

Class abbreviations: HELP CLASS CODES.
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Player-help reference refreshed October 29, 2026. Balance and unlock details can change as the game develops.