SKILLS, SPELLS & PLAYER HELP
BLEEDING
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Help Tag : bleeding
Help Keywords : BLEEDING, BLEED, WOUND, WOUNDS
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BLEEDING
Precision strikes can open a wound that bleeds at the end of each combat
round. Each character maintains their own wound on a foe, so the bleeds of
several thieves and ninjas can work alongside one another.
Backstab opens a wound for 20% of its base damage per round for 6 rounds.
Circle normally opens a 10% wound, but renewing your active Backstab wound
preserves its stronger rate. Ninja Puncture opens its own wound for 10% of the
opening hit.
Caustic Ash adds 10 percentage points to every active wound on the target and
refreshes their time to 8 rounds. Ash does not add its strength repeatedly to
the same wound, though another application can renew its time.
A Circle used during the ash effect renews the underlying wound for 6 rounds.
When the ash wears off, any time remaining on that underlying wound continues
at its normal rate.
Bleeding damage earns damage experience for the character who opened the
wound. If it delivers the killing blow, that character receives the kill
credit and the usual rewards.
Usage: backstab <target>
circle [target]
puncture [target]
causticash [target]
See also: THIEF, NINJA, BACKSTAB, CIRCLE, PUNCTURE, "CAUSTIC ASH"
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This is the game’s player-help reference. Current balance and unlock details may change during development.