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STARTING CLASS / Frontline · Healing · Support

Paladin

You don’t stand alone. Neither does your party.

The way of the Paladin.

Take your oath into the thick of battle. Stand beside a celestial guardian and protect your companions from the blows and spells that threaten them.

Fight beside a celestial guardian, heal companions, and help shield the party from dangerous attacks. Your strength lies in making others harder to break.

GO A LITTLE DEEPER

Skills, spells & class features.

A quick description first.
Open an entry for the full player-help text.

LV 1kickA quick kick.MARTIAL SKILLS

PLAYER HELP · kick

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Help Tag      : kick
Help Keywords : KICK, kick
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KICK

Level:     W1, P1, A1, Mk1
Cost:      none

Usage: kick [<target>]

A quick, direct kick delivered to your opponent in battle. If you don't name
a target, you will kick whatever creature you are currently fighting. Causes
1 round of combat lag.

Details:
Your level and strength increase the damage dealt by your kick, while the
target's armor class affects your chance to hit.

See also: BASH, POUND, PUMMEL

Class abbreviations: HELP CLASS CODES.
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LV 2bashKnock a foe sitting and open it to more damage.MARTIAL SKILLS

PLAYER HELP · bash

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Help Tag      : bash
Help Keywords : BASH, bash
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BASH

Level:     W2, P2, A2, Mk2
Cost:      none

Usage: bash [<target>]

You lower your shoulder and rush your opponent, trying to knock them off
their feet. If successful, your victim falls sitting, takes bludgeoning damage,
and takes 1.33x damage from the very next attack before standing. If you miss,
you lose your balance and fall sitting yourself. Causes 1 round of combat lag.

You must be wielding a weapon to bash. Some monsters are too large or heavy
to be knocked down.

Details:
Your strength improves your chance to land a bash. Both player level and
strength increase bash damage.

See also: KICK, POUND, "SHIELD BASH"

Class abbreviations: HELP CLASS CODES.
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LV 9poundKnock a foe sitting and open it to more damage.MARTIAL SKILLS

PLAYER HELP · pound

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Help Tag      : pound
Help Keywords : POUND, pound
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POUND

Level:     W6, P9, A9, Mk6
Cost:      none

Usage: pound [<target>]

Deliver a crushing, heavy-handed blow to pound your opponent. If the pound
connects, it deals bludgeoning damage and knocks your foe into a sitting
position, causing them to take 1.33x damage from the very next attack before
standing. Causes 1 round of combat lag.

Details:
Your strength and dexterity improve your chance to hit. Both player level
and strength increase pound damage.

See also: KICK, BASH, PUMMEL

Class abbreviations: HELP CLASS CODES.
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LV 10rescueTake over the fight from a group member.MARTIAL SKILLS

PLAYER HELP · rescue

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Help Tag      : rescue
Help Keywords : RESCUE, rescue
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RESCUE

Level:     W3, P10, Mk3, Dr7
Cost:      none

Usage: rescue <player>

Jump into the fight to take over for a wounded companion, forcing the monster
to focus its attacks on you instead. This is essential for protecting casters,
thieves, and other party members. You can only peel one monster off an ally
per attempt.

You cannot rescue non-player characters, and you cannot rescue someone from a
fight you are already the target of.

Details:
Your Rescue skill proficiency determines your chance to successfully pull the
monster's attention to yourself. Causes 1 round of combat lag.

See also: WARRIOR, STANCE, "DEFENSIVE BASTION"

Class abbreviations: HELP CLASS CODES.
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LV 13pummelKnock a foe resting and open it to heavy damage.MARTIAL SKILLS

PLAYER HELP · pummel

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Help Tag      : pummel
Help Keywords : PUMMEL, pummel
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PUMMEL

Level:     W9, P13, Mk9
Cost:      none

Usage: pummel [<target>]

Deliver a brutal, heavy blow using all your momentum. When it lands, pummel
deals heavy bludgeoning damage and knocks your foe into a resting position,
causing them to take 1.67x damage from the very next attack before standing.
Causes 2 rounds of combat lag.

Warriors must be in Offensive Stance to pummel.

Details:
Your strength improves your chance to hit. Player level and strength both
increase pummel damage.

See also: POUND, BASH, STANCE

Class abbreviations: HELP CLASS CODES.
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LV 17blockIntercept blows with a shield.MARTIAL SKILLS

PLAYER HELP · block

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Help Tag      : block
Help Keywords : BLOCK, block
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BLOCK

Level:     W13, P17, A17, Mk16, B10
Cost:      none

Raises your shield in combat to deflect an incoming melee attack from your
opponent. When a block succeeds, you completely turn aside a single incoming
physical strike from that enemy. Subsequent strikes in the same round are not
blocked.

You must be wearing a shield in your shield slot to block. Warriors must also
be in Defensive Stance, and a successful block opens a brief three-round
window for a Warrior to counter-attack with the Parry skill.

Usage: block [<target>]

Details:
Your Strength, skill proficiency, and level relative to your opponent
determine your chance to block.

See also: PARRY, "SHIELD BASH", STANCE, BARD

Class abbreviations: HELP CLASS CODES.
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LV 30weapons knowledge50% chance to strike for double damage.MARTIAL SKILLS

PLAYER HELP · weapons knowledge

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Help Tag      : weapons_knowledge
Help Keywords : weapons knowledge, weapons_knowledge
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WEAPONS KNOWLEDGE

Level:     W27, P30, A30
Cost:      none

Usage: (passive skill)

An advanced passive combat skill learned by warriors, paladins, and
antipaladins at level 27. Your deep familiarity with weapon balance and combat
anatomy allows you to strike vital weak spots, giving your weapon hits a chance
(up to 50% based on proficiency) to deal double damage.

Warriors must be in Offensive Stance for Weapons Knowledge to trigger.

See also: WARRIOR, STANCE, "BARRIER BREACH"



Class abbreviations: HELP CLASS CODES.
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LV 6guardian angelA celestial guardian; stronger orders at 10-26.HOLY POWERS

PLAYER HELP · guardian angel

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Help Tag      : guardian_angel
Help Keywords : "GUARDIAN ANGEL", GUARDIANANGEL, guardian angel
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GUARDIAN ANGEL

Level:     P6, P10, P14, P18, P22, P26
Cost:      35 Mana (M)

The paladin kneels in prayer and summons a celestial guardian to stand
beside them, granting protective boons and sacred rites in battle.

Usage: cast 'guardian angel'

See also: PALADIN, "SACRED INTERVENTION", "DIVINE INTERCEPTION"


Class abbreviations: HELP CLASS CODES.
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LV 17righteous convictionLegacy skill; paladin alignment is always +1000.HOLY POWERS

PLAYER HELP · righteous conviction

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Help Tag      : righteous_conviction
Help Keywords : "RIGHTEOUS CONVICTION", CONVICTION
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RIGHTEOUS CONVICTION

Level:     P17
Cost:      none

Paladin only. Level 17 innate skill.

Effect:   Legacy trainable skill. Paladins now remain at +1000 alignment
          automatically, including after kills and spellcasting.

Usage:    Automatic
Target:   n/a
When:     Any time
Delay:    n/a
Duration: n/a

See also: PALADIN, ALIGNMENT, SACRED INTERVENTION

Class abbreviations: HELP CLASS CODES.
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LV 20sacred interventionA blessing for your group in the room.HOLY POWERS

PLAYER HELP · sacred intervention

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Help Tag      : sacred_intervention
Help Keywords : "SACRED INTERVENTION", INTERVENTION
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SACRED INTERVENTION

Level:     P20
Cost:      30 Mana (M)

Paladin only. Level 20 spell.

Effect:   Through fervent prayer and moral leadership, the Paladin
          intervenes on behalf of their companions, channeling celestial
          grace into the room to uplift their spirits and redeem their
          souls from wandering into darkness.

          All player characters grouped with and in the same room as
          the Paladin will have their alignment increased by 100 points
          (up to the maximum of +1000).

          Sacred Intervention cannot be invoked during combat, and its
          grace will not affect any companion walking the path of the
          Antipaladin.

Usage:    cast 'sacred intervention'
Target:   Group in room
When:     Non-combat
Delay:    1 round
Duration: Instantaneous

See also: PALADIN, ALIGNMENT, RIGHTEOUS CONVICTION, DIVINE INTERCEPTION

Class abbreviations: HELP CLASS CODES.
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LV 27divine interceptionPassive: shield your group from area attacks.HOLY POWERS

PLAYER HELP · divine interception

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Help Tag      : divine_interception
Help Keywords : "DIVINE INTERCEPTION", INTERCEPTION
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DIVINE INTERCEPTION

Level:     P27
Cost:      none

Paladin only. Level 27 innate skill.

Effect:   Divine Interception is the pinnacle defensive discipline of the
          Paladin order. Facing catastrophic room-wide magic, devastating
          elemental tempests, and dragon breath, the Paladin acts as an
          unyielding celestial lightning rod and guardian aegis.

          When an area-of-effect attack or dragon breath strikes the room,
          a Paladin who is standing or fighting and wielding a weapon will
          automatically raise their blade skyward to intercept and ground
          the onslaught before it consumes their companions.

          A successful interception guarantees at least a 75% damage
          reduction across the Paladin's group, with a dynamic 1-in-4 roll
          for the party to suffer only:
            -  0% damage (complete absorption)
            -  5% damage (95% reduction)
            - 15% damage (85% reduction)
            - 25% damage (75% reduction)

          Only characters grouped with the Paladin are sheltered under the
          divine aegis; ungrouped players and separate groups in the room
          receive no protection and take full damage.

Usage:    Automatic
Target:   Your group in room
When:     Combat (AoE attacks)
Delay:    n/a
Duration: n/a

See also: PALADIN, GUARDIAN ANGEL, SACRED INTERVENTION

Class abbreviations: HELP CLASS CODES.
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LV 4cure woundsHeals one target; grows stronger with level.HEALING AND PROTECTION

PLAYER HELP · cure wounds

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Help Tag      : cure_wounds
Help Keywords : cure wounds, cure_wounds
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CURE WOUNDS

Level:     C1, P4, Mk2
Cost:      8 - 20 Mana (M)

Effect:    Restores hit points to yourself or an ally. Cure Wounds automatically
grows stronger in both healing power and mana cost as you gain levels:

  Tier 1 : Heals 2d8 + level bonus   ( 8 mana)
  Tier 2 : Heals 3d8 + level bonus   (15 mana)
  Tier 3 : Heals 5d8 + level bonus   (20 mana)

Progression by Class:
  Cleric  : Level 1 (8 mana)  -> Level 5 (15 mana)  -> Level 9 (20 mana)
  Paladin : Level 4 (8 mana)  -> Level 8 (15 mana)  -> Level 12 (20 mana)
  Monk    : Level 2 (8 mana)  -> Level 8 (15 mana)  -> Level 15 (20 mana)

Notes:
  - Clerics receive an additional bonus to healing based on level.
  - Monks must walk the Light (alignment above 350) to cast this spell.

Usage:     cast 'cure wounds' <target>

Class abbreviations: HELP CLASS CODES.
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LV 4armorImproves armor class.HEALING AND PROTECTION

PLAYER HELP · armor

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Help Tag      : armor
Help Keywords : armor, armor
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ARMOR

Level:     M5, C1, P4, A5, Mk2
Cost:      15 Mana (M)


Usage       : cast 'armor' [player]
            : cast 'group armor' [player]
Accumulative: No
Duration    : 24, 36, or 48 Hours depending on class and nature of caster.

The Armor spell will improve your AC by up to 30 points, depending on the
nature of the caster.

Group Armor will affect every member of the group.

See Also: AC


Usage:     cast 'armor' <target>

Class abbreviations: HELP CLASS CODES.
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LV 7dispel magicCures blindness, poison and curses.HEALING AND PROTECTION

PLAYER HELP · dispel magic

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Help Tag      : dispel_magic
Help Keywords : "DISPEL MAGIC"
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DISPEL MAGIC

Level:     C4, P7, Mk18, Dr20
Cost:      10 Mana (M)

Dispel Magic removes blindness, poison, and curses from a person. It can
also lift a curse from an object or clear poison from food and drink.
Blindness caused by a cursed item may return until the item is removed.

Usage: cast 'dispel magic' <person | object>

See also: POISON, CURSE, BLINDNESS

Class abbreviations: HELP CLASS CODES.
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LV 8blessBetter hitroll and saves.HEALING AND PROTECTION

PLAYER HELP · bless

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Help Tag      : bless
Help Keywords : bless, bless
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BLESS

Level:     C5, P8
Cost:      5 Mana (M)

Usage       : cast 'bless' <victim | object>
Accumulative: No
Duration    : 3 to 6 Hours, permanent for objects.

Bless on a victim will improve the victims saving throw versus spells
by 2, and furthermore improve the hitroll by up to 7, depending on the
nature of the caster.

Clerics:
~~~~~~~
Hitroll: + [2 + (Level of caster-minimum spell level) / 5]
Duration: 10 - hitroll modify, in hours.

"Canned Magic"/Other Classes:
~~~~~~~~~~~~~~~~~~~~~
Hitroll: +1
Duration: 6 hours


Bless on an item currently has no defined action. It is only possible
to bless non-evil items, and the object blessed may weight no more
than five pounds per level of caster.

See Also: -

Usage:     cast 'bless' <target>

Class abbreviations: HELP CLASS CODES.
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LV 11death's doorBrings a dying creature back to 0 hit points.HEALING AND PROTECTION

PLAYER HELP · death's door

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Help Tag      : death's_door
Help Keywords : death's door, death's_door
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DEATH'S DOOR

Level:     C11, P11, A11
Cost:      5 Mana (M)

Cleric only.
This spell will take a living creature that is stunned (or worse)
from negative hp to 0 hp.

Format: cast 'deaths door' <victim>



Class abbreviations: HELP CLASS CODES.
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LV 12group armorArmor for your whole group.HEALING AND PROTECTION

PLAYER HELP · group armor

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Help Tag      : group_armor
Help Keywords : group armor, group_armor
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GROUP ARMOR

Level:     C8, P12, Mk10
Cost:      30 Mana (M)


Usage       : cast 'armor' [player]
            : cast 'group armor' [player]
Accumulative: No
Duration    : 24, 36, or 48 Hours depending on class and nature of caster.

The Armor spell will improve your AC by up to 30 points, depending on the
nature of the caster.

Group Armor will affect every member of the group.

See Also: AC


Usage:     cast 'group armor'

Class abbreviations: HELP CLASS CODES.
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LV 14protection from evilWards off the attacks of evil creatures.HEALING AND PROTECTION

PLAYER HELP · protection from evil

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Help Tag      : protection_from_evil
Help Keywords : protection from evil, protection_from_evil
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PROTECTION FROM EVIL

Level:     C8, P14
Cost:      10 Mana (M)

Usage       : cast 'protection from evil' <victim>
              cast 'protection from good' <victim>
Accumulative: No
Duration    : 24 hours

These spells prevent aggressive mobiles from attacking you first.

See Also: -

Usage:     cast 'protection from evil' <target>

Class abbreviations: HELP CLASS CODES.
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LV 19sanctuaryHalves the damage the target takes.HEALING AND PROTECTION

PLAYER HELP · sanctuary

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Help Tag      : sanctuary
Help Keywords : sanctuary, sanctuary
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SANCTUARY

Level:     C15, P19, A18
Cost:      100 Mana (M)

Effect:    Surrounds the target with a protective aura that reduces
incoming damage and protects against charm.

Usage:     cast 'sanctuary' <target>

Class abbreviations: HELP CLASS CODES.
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LV 20healA large heal.HEALING AND PROTECTION

PLAYER HELP · heal

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Help Tag      : heal
Help Keywords : heal, heal
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HEAL

Level:     C16, P20
Cost:      50 Mana (M)

Usage       : cast 'heal' <victim>
              cast 'restore' <victim>
              cast 'group heal' [<victim>]
              cast 'group restore' [<victim>]
Accumulative: No
Duration    : Instantaneous

Depending on the power and class of the caster, heal will do a minimum
of 100 points healing.  Restore will do a minimum of 400 points healing,
both spells fully heal the victim if he/she/it needs less than their minimum
power.  Restore also recharges movement points.

Casters get an added bonus above the minimum for cast spells:

Heal (non-cleric casters): 2d(level)
Heal (clerics)           : 2d(2*level) plus cleric cure bonus
Restore (clerics)        : 3d(level/2)
Potions and scrolls restore a clean 100 hit points.


A blinded victim will be cured by heal or restore.  A poisoned victim
will be cured by a restore.

Group Heal and Group Restore affect every member of your group (regardless
of who the victim).

See Also: "Dispel Magic"

Usage:     cast 'heal' <target>

Class abbreviations: HELP CLASS CODES.
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LV 21rejuvenateRestores movement points.HEALING AND PROTECTION

PLAYER HELP · rejuvenate

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Help Tag      : rejuvenate
Help Keywords : rejuvenate, rejuvenate
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REJUVENATE

Level:     C21, P21
Cost:      35 Mana (M)

Cleric only.
This spell causes the victims movement points to be restored.

Format: cast 'rejuvenate' <victim>



Class abbreviations: HELP CLASS CODES.
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LV 24aid+10 hit points and +1 damroll.HEALING AND PROTECTION

PLAYER HELP · aid

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Help Tag      : aid
Help Keywords : aid, aid
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AID

Level:     C21, P24
Cost:      20 Mana (M)

Cleric only.
This spell adds 10 hit points and 1 to the damage roll of the target.

Duration:  4+level of caster /  4    hours.

Format:  cast 'aid' <player>



Class abbreviations: HELP CLASS CODES.
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LV 28restoreA full heal.HEALING AND PROTECTION

PLAYER HELP · restore

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Help Tag      : restore
Help Keywords : restore, restore
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RESTORE

Level:     C20, P28
Cost:      90 Mana (M)

Usage       : cast 'heal' <victim>
              cast 'restore' <victim>
              cast 'group heal' [<victim>]
              cast 'group restore' [<victim>]
Accumulative: No
Duration    : Instantaneous

Depending on the power and class of the caster, heal will do a minimum
of 100 points healing.  Restore will do a minimum of 400 points healing,
both spells fully heal the victim if he/she/it needs less than their minimum
power.  Restore also recharges movement points.

Casters get an added bonus above the minimum for cast spells:

Heal (non-cleric casters): 2d(level)
Heal (clerics)           : 2d(2*level) plus cleric cure bonus
Restore (clerics)        : 3d(level/2)
Potions and scrolls restore a clean 100 hit points.


A blinded victim will be cured by heal or restore.  A poisoned victim
will be cured by a restore.

Group Heal and Group Restore affect every member of your group (regardless
of who the victim).

See Also: "Dispel Magic"

Usage:     cast 'restore' <target>

Class abbreviations: HELP CLASS CODES.
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LV 13animate deadRaises a corpse as a zombie or wight.OFFENSE

PLAYER HELP · animate dead

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Help Tag      : animate_dead
Help Keywords : animate dead, animate_dead
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ANIMATE DEAD

Level:     C12, P13, A13
Cost:      40 Mana (M)

When cast on a corpse, the corpse will be reanimated in the form
of a zombie (common) or wight (rare).  These are UNDEAD, low level
mobiles that will take orders from the caster.


Format: cast 'animate dead' <corpse>

See also: REANIMATE


Class abbreviations: HELP CLASS CODES.
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LV 22call lightningLightning from a stormy sky.OFFENSE

PLAYER HELP · call lightning

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Help Tag      : call_lightning
Help Keywords : call lightning, call_lightning
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CALL LIGHTNING

Level:     C15, P22, A22, Dr21
Cost:      15 Mana (M)

Usage       : cast 'call lightning' <victim>
Accumulative: -
Duration    : Instantaneous
Level       : Level 12 cleric.
Save        : Versus spell for half damage.
Min Dam     : 12d8+8

This spell will use the "force of nature" to make a lightning strike the
victim. It is therefore only possible to call lightning outside, and it has to
be raining (or worse).

Pure clerics receive a bonus multiplier of 1+(level of caster - spell level)/30.

See Also: WEATHER and CONTROL WEATHER

Usage:     cast 'call lightning' <target>

Class abbreviations: HELP CLASS CODES.
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LV 23banishmentSends demons, devils, elementals and spirits home.OFFENSE

PLAYER HELP · banishment

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Help Tag      : banishment
Help Keywords : banishment, banishment
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BANISHMENT

Level:     C18, P23, A23
Cost:      25 Mana (M)

Cleric only.
Mobiles that are devils, demons, elementals or spirits are banished
from the world, back to their own plane of existence.


****** THIS SPELL IS NOT YET OPERATIONAL ******

Format: cast 'banishment' <victim>



Class abbreviations: HELP CLASS CODES.
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LV 23rebukeStrikes a foe regardless of alignment.OFFENSE

PLAYER HELP · rebuke

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Help Tag      : rebuke
Help Keywords : rebuke, rebuke
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REBUKE

Level:     C13, P23, A23
Cost:      25 Mana (M)

Effect:    Calls down judgment on one foe, regardless of either character's alignment.

Damage:
  - Targets below the caster's level take a flat 100 damage (save for half).
  - Targets equal or higher level take (caster level)d4 damage (save for half).

Usage:     cast 'rebuke' <target>

Class abbreviations: HELP CLASS CODES.
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LV 3true sightSee the invisible, the hidden and alignments.UTILITY

PLAYER HELP · true sight

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Help Tag      : true_sight
Help Keywords : "TRUE SIGHT"
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TRUE SIGHT

Level:     M2, C4, P3, A3, Mk3, Dr3
Cost:      15 Mana (M)

True Sight lets you see invisible and hidden creatures, find your way in
darkness, and perceive the alignments of those around you. Cast it on
yourself or an ally; casting it again refreshes the duration.

Usage: cast 'true sight' [target]

See also: "GROUP TRUE SIGHT"

Class abbreviations: HELP CLASS CODES.
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LV 5create foodConjures a meal.UTILITY

PLAYER HELP · create food

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Help Tag      : create_food
Help Keywords : create food, create_food
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CREATE FOOD

Level:     C2, P5, A5
Cost:      5 Mana (M)

Usage       : cast 'create food'
Accumulative: -
Duration    : Instantaneous

This spell instantly creates an edible magic mushroom. The mushroom
will filling for the next (5+level) hours, up to a maximum of 24 hours.

See Also: -

Usage:     cast 'create food'

Class abbreviations: HELP CLASS CODES.
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LV 5create waterFills a container with water.UTILITY

PLAYER HELP · create water

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Help Tag      : create_water
Help Keywords : create water, create_water
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CREATE WATER

Level:     C2, P5, A5
Cost:      5 Mana (M)

Usage       : cast 'create water' <drink container>
Accumulative: No
Duration    : Instantaneous

Expect disastrous results if cast upon a drink container which contains
another liquid than water. Empty or water containers will be filled
depending on the level of the caster.

Double amount of water will be created if it is raining (or worse).

See Also: -

Usage:     cast 'create water' <target>

Class abbreviations: HELP CLASS CODES.
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LV 6detect poisonFinds poison in food, drink or a creature.UTILITY

PLAYER HELP · detect poison

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Help Tag      : detect_poison
Help Keywords : "DETECT POISON"
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DETECT POISON

Level:     M21, C3, P6, A6, Mk6
Cost:      5 Mana (M)

Sense whether you or another creature is suffering from poison. This reveals
the condition without curing it; choose a creature to examine its blood.

Usage: cast 'detect poison' [target]

See also: MONK, "CLEANSING PALM", POISON


Class abbreviations: HELP CLASS CODES.
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LV 11group true sightTrue sight for your whole group.UTILITY

PLAYER HELP · group true sight

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Help Tag      : group_true_sight
Help Keywords : "GROUP TRUE SIGHT"
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GROUP TRUE SIGHT

Level:     M10, C12, P11, A11, Mk11
Cost:      30 Mana (M)

Group True Sight grants the spell to you, your grouped allies, and your
controlled pets in the same room.

Usage: cast 'group true sight'

See also: "TRUE SIGHT"

Class abbreviations: HELP CLASS CODES.
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LV 20summonBrings a creature to you.UTILITY

PLAYER HELP · summon

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Help Tag      : summon
Help Keywords : SUMMON
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SUMMON

Level:     C10, P20, A20, Mk22
Cost:      70 Mana (M)

Draw another player to your room from elsewhere in the world. They must allow
summoning with NOSUMMON, and cannot be more than three levels above you.
Immortals and creatures cannot be summoned this way.

Some places ward against summoning. A player still following the tutorial is
also protected from it.

Usage: cast 'summon' <player>

See also: MONK, NOSUMMON, TELEPORT


Class abbreviations: HELP CLASS CODES.
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Player-help reference refreshed October 29, 2026. Balance and unlock details can change as the game develops.