SKILLS, SPELLS & PLAYER HELP
cure wounds
---------------------------------------------------------------------------- Help Tag : cure_wounds Help Keywords : cure wounds, cure_wounds ---------------------------------------------------------------------------- CURE WOUNDS Level: C1, P4, Mk2 Cost: 8 - 20 Mana (M) Effect: Restores hit points to yourself or an ally. Cure Wounds automatically grows stronger in both healing power and mana cost as you gain levels: Tier 1 : Heals 2d8 + level bonus ( 8 mana) Tier 2 : Heals 3d8 + level bonus (15 mana) Tier 3 : Heals 5d8 + level bonus (20 mana) Progression by Class: Cleric : Level 1 (8 mana) -> Level 5 (15 mana) -> Level 9 (20 mana) Paladin : Level 4 (8 mana) -> Level 8 (15 mana) -> Level 12 (20 mana) Monk : Level 2 (8 mana) -> Level 8 (15 mana) -> Level 15 (20 mana) Notes: - Clerics receive an additional bonus to healing based on level. - Monks must walk the Light (alignment above 350) to cast this spell. Usage: cast 'cure wounds' <target> Class abbreviations: HELP CLASS CODES. ----------------------------------------------------------------------------
This is the game’s player-help reference. Current balance and unlock details may change during development.