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SKILLS, SPELLS & PLAYER HELP

cure wounds

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Help Tag      : cure_wounds
Help Keywords : cure wounds, cure_wounds
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CURE WOUNDS

Level:     C1, P4, Mk2
Cost:      8 - 20 Mana (M)

Effect:    Restores hit points to yourself or an ally. Cure Wounds automatically
grows stronger in both healing power and mana cost as you gain levels:

  Tier 1 : Heals 2d8 + level bonus   ( 8 mana)
  Tier 2 : Heals 3d8 + level bonus   (15 mana)
  Tier 3 : Heals 5d8 + level bonus   (20 mana)

Progression by Class:
  Cleric  : Level 1 (8 mana)  -> Level 5 (15 mana)  -> Level 9 (20 mana)
  Paladin : Level 4 (8 mana)  -> Level 8 (15 mana)  -> Level 12 (20 mana)
  Monk    : Level 2 (8 mana)  -> Level 8 (15 mana)  -> Level 15 (20 mana)

Notes:
  - Clerics receive an additional bonus to healing based on level.
  - Monks must walk the Light (alignment above 350) to cast this spell.

Usage:     cast 'cure wounds' <target>

Class abbreviations: HELP CLASS CODES.
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This is the game’s player-help reference. Current balance and unlock details may change during development.