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SKILLS, SPELLS & PLAYER HELP

TRAPS

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Help Tag      : thief_traps
Help Keywords : TRAPS, TRAP, "THIEF TRAPS"
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TRAPS

A thief who prepares the ground can turn a desperate battle in the group's
favor. Choose a Springblade to strike one foe, a Snare to hinder its attacks,
or a Flash to dazzle nearby enemies.

Set your trap before fighting begins. A successful new preparation replaces
your old trap. It stays in the room where you set it, is dismantled if you
leave, and falls apart after 120 combat rounds if unused.

Spring the trap at a moment of your choosing. Springblade and Snare use the
named creature, or your current opponent if no target is given. Flash affects
every creature you can attack in the room. All three are spent when sprung and
cannot be rearmed during combat.

Preparing a trap costs 20 movement points. Fast Hands halves the recovery from
preparing and springing traps.

Usage: trap springblade
       trap snare
       trap flash
       spring [target]
       trap status
       trap dismantle

See also: THIEF, "FAST HANDS", "SPRINGBLADE TRAP", "SNARE TRAP", "FLASH TRAP"

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This is the game’s player-help reference. Current balance and unlock details may change during development.