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SKILLS, SPELLS & PLAYER HELP

STORM

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Help Tag      : tempest
Help Keywords : TEMPEST, STORM, "TEMPEST DISCIPLINE"
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TEMPEST

Tempest is the monk's damage discipline: fists and ki spells, taken in turns.

Weaving: a melee hit primes your next ki spell, and a ki spell primes your
next melee hit. A primed blow does 25% more (35% in Perfect Form), and once a
round it gives back 2% of your maximum mana. Tempest Palm is free, so trading
it with ki spells keeps your mana up.

Storm (0-5): you gain 1 each round you land a melee hit, and 1 more for a
primed blow, at most 2 a round. A finisher can't refill its own Storm. Until
you learn Thunderclap, a full Storm makes your next Tempest Palm 50% stronger.
From level 26, THUNDERCLAP spends it all. If you sit on a full Storm for a
whole round it breaks loose by itself for a third of a Thunderclap, so even
plain fighting pays off; picking your moment pays more. Storm empties when the
fight ends.

Stats: Intelligence for ki (spells, Storm Chain) and Dexterity for your hands
(melee, Tempest Palm). Thunderclap uses whichever is higher. Gear: the
spellblade and striker sets.

   Tempest Palm      5   a free charged palm
   Blindness        12   blinds the target
   Ki Wellspring    15   mana back during fights
   Crackling Fist   15   counts as melee and ki at once
   Rolling Thunder  17   three fast strikes
   Interrupt        18   break a foe's next spell or special
   Venom Touch      18   poison
   Storm Brand      20   your ki hits a foe harder and builds Storm
   Ki Blast         21   a blast of ki
   Storm Chain      24   strikes up to three foes
   Thunderclap      26   spends Storm for a heavy hit
   Storm Lance      27   a lance of ki through one foe
   Unmaking         28   unmakes the target
   Perfect Form     29   Eye of the Storm: stronger weaving

Usage: discipline tempest

See also: MONK, DISCIPLINE, MOUNTAIN, FLOW, PROMPT

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This is the game’s player-help reference. Current balance and unlock details may change during development.