SKILLS, SPELLS & PLAYER HELP
SPIRIT
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Help Tag : spirit
Help Keywords : SPIRIT, COMPANION, "SPIRIT COMPANION"
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SPIRIT
Your spirit companion follows you and fights beside you on its own. It takes
your shape (a bear spirit, a shadow panther or a storm hawk) and changes when
you do. It has 60% of your hit points plus 8 per level, like a paladin's
angel. Its damage counts as yours in meters, it never takes a share of group
experience, and monsters that banish pets leave it alone. If you flee, recall
or are teleported, it finds you again.
SPIRIT shows your companion and its health.
GUARD <ally> the bear spirit protects that group member.
ATTACK <foe> sends it at another foe in your fight.
HEEL calls it back to your side from anywhere.
SPECIAL its shape's special move, once every 45 seconds.
SCOUT <dir> it looks into the next room and tells you who's there.
DISMISS sends it back to the wild.
What each one does:
Bear spirit takes a quarter of the blows aimed at the group member
it guards (the most hurt one unless you pick). SPECIAL:
it takes every blow for two rounds.
Shadow panther your Rend is half again as strong while it fights your
foe. SPECIAL: an ambush that doubles your next Rend.
Storm hawk strikes your foe every round. SPECIAL: a lightning dive
that gives you 1 Attunement.
If it falls, call it back with SPIRITBOND after the fight, or REKINDLE during
it.
Usage: spirit
spirit guard <ally>
spirit attack <foe>
spirit heel
spirit special
spirit scout <direction>
spirit dismiss
See also: "SPIRIT BOND", REKINDLE, DRUID
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This is the game’s player-help reference. Current balance and unlock details may change during development.