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SKILLS, SPELLS & PLAYER HELP

SPIRIT

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Help Tag      : spirit
Help Keywords : SPIRIT, COMPANION, "SPIRIT COMPANION"
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SPIRIT

Your spirit companion follows you and fights beside you on its own. It takes
your shape (a bear spirit, a shadow panther or a storm hawk) and changes when
you do. It has 60% of your hit points plus 8 per level, like a paladin's
angel. Its damage counts as yours in meters, it never takes a share of group
experience, and monsters that banish pets leave it alone. If you flee, recall
or are teleported, it finds you again.

  SPIRIT           shows your companion and its health.
  GUARD <ally>     the bear spirit protects that group member.
  ATTACK <foe>     sends it at another foe in your fight.
  HEEL             calls it back to your side from anywhere.
  SPECIAL          its shape's special move, once every 45 seconds.
  SCOUT <dir>      it looks into the next room and tells you who's there.
  DISMISS          sends it back to the wild.

What each one does:
  Bear spirit      takes a quarter of the blows aimed at the group member
                   it guards (the most hurt one unless you pick).  SPECIAL:
                   it takes every blow for two rounds.
  Shadow panther   your Rend is half again as strong while it fights your
                   foe.  SPECIAL: an ambush that doubles your next Rend.
  Storm hawk       strikes your foe every round.  SPECIAL: a lightning dive
                   that gives you 1 Attunement.

If it falls, call it back with SPIRITBOND after the fight, or REKINDLE during
it.

Usage: spirit
       spirit guard <ally>
       spirit attack <foe>
       spirit heel
       spirit special
       spirit scout <direction>
       spirit dismiss

See also: "SPIRIT BOND", REKINDLE, DRUID

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This is the game’s player-help reference. Current balance and unlock details may change during development.