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SKILLS, SPELLS & PLAYER HELP

flash trap

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Help Tag      : flash_trap
Help Keywords : "FLASH TRAP", FLASH, FLASH_TRAP
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FLASH TRAP

Level:     T26
Cost:      20 Movement Points (V) to prepare

Dazzle nearby creatures with a brilliant burst of light. Every creature you
can attack in the room suffers a 10-point hitroll penalty for 2 combat rounds,
leaving even a seasoned fighter swinging wildly.

Prepare the charge before combat, then spring it without choosing a target.
The flash wakes any sapped creature it affects. Players and protected
companions are spared.

The trap is spent after one use. You can keep only one trap armed, and leaving
the room dismantles it.

Usage: trap flash
       spring

Details: Further flashes renew the hindrance rather than deepening its
         penalty.

See also: THIEF, TRAPS, SAP, "DIRT KICK", "FAST HANDS"


Class abbreviations: HELP CLASS CODES.
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This is the game’s player-help reference. Current balance and unlock details may change during development.