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SKILLS, SPELLS & PLAYER HELP

MOUNTAIN

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Help Tag      : mountain
Help Keywords : MOUNTAIN, RESOLVE, "MOUNTAIN DISCIPLINE"
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MOUNTAIN

Mountain is the monk's tank discipline.

Resolve (0-5): you gain 1 each round you're struck or intercept a blow for an
ally. Each point cuts the damage you take by 2%. AVALANCHE spends it all.
Resolve empties when the fight ends.

While in Mountain, Sanctuary and Stone Body stop 60% of each blow instead of
half, and tanking earns you up to 75% of the experience that dealing the
damage would.

Stats: Strength and Dexterity, for Avalanche, Stand Before and Stone Echo.
Gear: the tank and striker sets.

   Rescue          3   take over the foe attacking an ally
   Stone Body      5   sanctuary, armor and 20% more maximum hit points
   Rooted Strikes  8   landed martial skills add Resolve
   Stand Before   12   take the blows aimed at one ally
   Stone Echo     14   at 3+ Resolve your blows heal you
   Ki Wellspring  15   mana back during fights
   Mountain Call  16   every foe fighting your group turns on you
   Unmoving       20   25% less damage, and you get straight back up
   Steady Ground  22   armor for your group
   Unbreakable    24   the worst of each big hit is halved
   Avalanche      26   a strike that grows with Resolve
   Perfect Form   29   Unbroken Circle: guard the whole group

Usage: discipline mountain

See also: MONK, DISCIPLINE, FLOW, TEMPEST, PROMPT

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This is the game’s player-help reference. Current balance and unlock details may change during development.