SKILLS, SPELLS & PLAYER HELP
infernal pact
---------------------------------------------------------------------------- Help Tag : infernal_pact Help Keywords : infernal pact, infernal_pact ---------------------------------------------------------------------------- INFERNAL PACT Level: A6 Cost: 35 Mana (M) Antipaladin only. Levels 6, 10, 14, 18, 22, 26. The antipaladin traces a burning sigil and seals a pact with the Abyss. As the antipaladin grows in power, ever greater demons answer, each bringing a new infernal gift: * Tier I (Level 6, 35 mana): The Hellspawn Imp Fights at your side and hurls Shadowflame Bolts at your foe: 2d6+18 damage plus your strength damage bonus and a third of your level. * Tier II (Level 10, 45 mana): The Ashen Fiend Blood Tithe: 30% of the demon's melee damage is stored. From the third round it may release the stolen life into you (20%, rising to certain by the eighth round). The heal is capped at 20 + your level. * Tier III (Level 14, 60 mana): The Shadow Reaver Mantle of Hellfire: while the demon serves, you take 33% less damage, or 60% in total when you also have sanctuary. * Tier IV (Level 18, 75 mana): The Soul Harvester Soul Shatter: cracks your foe's soul (-5 hitroll, -5 damroll). If it dies shattered, its soul restores a quarter of your hit points plus your level, and 15% of your mana and movement. * Tier V (Level 22, 90 mana): The Pit Lord Dread Grasp: freezes your foe for a round and marks it for ruin; your next melee hit against it deals double damage. * Tier VI (Level 26, 105 mana): The Crimson-Winged Demonlord Infernal Bulwark: while the demon serves, your armor improves by 10% (at least 15 points), you gain +1 strength, and 25% of each monster's melee hit on you (at most 30) lashes back at it. Pact Rules: * Only one guardian or demon may be summoned at a time. * Health scales with the antipaladin's maximum hit points and level. * The demon joins your fights but cannot be ordered to start them; foes focus on the antipaladin. It follows you when you flee, retreat, or recall. * If you die, are separated from the demon, ungroup it, or remove it, it is dragged back into the Abyss and its mantle and bulwark vanish with it. * Demon magic is never turned on other players. Format: cast 'infernal pact' See also: DARK COVENANT, ABYSSAL WARD, GUARDIAN ANGEL, ANTIPALADIN, ORDER Class abbreviations: HELP CLASS CODES. ----------------------------------------------------------------------------
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