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SKILLS, SPELLS & PLAYER HELP

FLOW

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Help Tag      : flow
Help Keywords : FLOW, CURRENT, "FLOW DISCIPLINE"
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FLOW

Flow is the monk's healing discipline.

Current (0-3): you gain 2 each round you land an attack and 1 for each heal
you finish. Your heals spend all of it for extra healing; Ebb Tide gets the
most from it. Current empties when the fight ends.

Flow heals cost a share of your base mana (your mana before gear and spells),
so mana gear gives you more heals without making them cost more. Healing a
group member in a fight earns experience at the full healer rate. Flow can't
resurrect.

Stats: Wisdom and Intelligence. Every heal adds your healing power: twice your
Wisdom bonus plus your Intelligence bonus. Gear: the caster set, with mana and
mana regeneration.

   Cure Wounds      2   heals one target
   Living Current   5   heal now and over four rounds
   Healing Hands   10   15% of your blows' damage heals your weakest ally
   Cleansing Palm  11   clear poison, blindness and curses
   Mending Palm    14   strike a foe and heal an ally with it
   Ki Wellspring   15   mana back during fights
   Quiet Palm      16   a foe hits softer and loses its extra attacks
   Stillwater Veil 18   sanctuary for one ally
   Serenity        20   stops the fighting in a room
   Spring Rain     20   heal your group
   Ebb Tide        22   your group's damage heals its weakest member
   Life's Return   24   a big emergency heal
   Radiant Burst   28   radiant damage
   Perfect Form    29   River Without End: group healing over time

Usage: discipline flow

See also: MONK, DISCIPLINE, MOUNTAIN, TEMPEST, PROMPT

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This is the game’s player-help reference. Current balance and unlock details may change during development.