SKILLS, SPELLS & PLAYER HELP
FLOW
---------------------------------------------------------------------------- Help Tag : flow Help Keywords : FLOW, CURRENT, "FLOW DISCIPLINE" ---------------------------------------------------------------------------- FLOW Flow is the monk's healing discipline. Current (0-3): you gain 2 each round you land an attack and 1 for each heal you finish. Your heals spend all of it for extra healing; Ebb Tide gets the most from it. Current empties when the fight ends. Flow heals cost a share of your base mana (your mana before gear and spells), so mana gear gives you more heals without making them cost more. Healing a group member in a fight earns experience at the full healer rate. Flow can't resurrect. Stats: Wisdom and Intelligence. Every heal adds your healing power: twice your Wisdom bonus plus your Intelligence bonus. Gear: the caster set, with mana and mana regeneration. Cure Wounds 2 heals one target Living Current 5 heal now and over four rounds Healing Hands 10 15% of your blows' damage heals your weakest ally Cleansing Palm 11 clear poison, blindness and curses Mending Palm 14 strike a foe and heal an ally with it Ki Wellspring 15 mana back during fights Quiet Palm 16 a foe hits softer and loses its extra attacks Stillwater Veil 18 sanctuary for one ally Serenity 20 stops the fighting in a room Spring Rain 20 heal your group Ebb Tide 22 your group's damage heals its weakest member Life's Return 24 a big emergency heal Radiant Burst 28 radiant damage Perfect Form 29 River Without End: group healing over time Usage: discipline flow See also: MONK, DISCIPLINE, MOUNTAIN, TEMPEST, PROMPT ----------------------------------------------------------------------------
This is the game’s player-help reference. Current balance and unlock details may change during development.